And it's not Dire
Thursday, October 3rd, 2013'You have found the Maul.' 'I thought there was only one.'
'You have found the Maul.' 'I thought there was only one.'
The ship suffered a warp breach and all hell broke loose, almost literally. We survive by finding sanctuary in the most heavily shielded room in the ship, and as that barely remains intact it's unsurprising to see the state of disrepair beyond the doorway. There are fires everywhere, and we need to recover the Watch […]
It's been a while since the last session. Do we even know where we are? 'Fenksworld.' '...really?' 'Yes.' 'Really?' '...no.' Okay, we're up to speed. Let's go.
There's been an incursion in the warp! This is generally not only bad, but often disastrous. The first sign of the incursion is ice forming on the walls of and a skein forming across the bridge. Then the crew goes a bit bonkers. The helmsman goes wild, leaping out of his chair and attacking Brother […]