Thursday, February 6th, 2014
Finding a sizeable portion of a ship's crew still alive and sane inside the Mortis Thule space hulk is extraordinary. They have a working Gellar field, which has got to be a life-saver, but that no xenos or warp fiends have wiped them out entirely is still an achievement. We must work to get them […]
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Tuesday, January 28th, 2014
Entering a different part of the space hulk has us passing through what looks to be a huge cargo hold, with large silos everywhere. On seeing the silos, Lucien tries to get serious. 'Hand over all your ammunition. No guns in here, Brothers. Flamethrowers only.' Quite why he's quoting a film 38,000 years old is […]
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Tuesday, January 28th, 2014
'What does paranoia do?' 'It makes you paranoid.'
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Tuesday, January 28th, 2014
Recapping previous sessions is more difficult than it should be. Someone should be writing this stuff down. But anyway, our Deathwatch marines got in to some bother on the space hulk, and it was down to one of the characters to work out what was going on to save the others. It's somewhat ironic, because […]
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Thursday, December 19th, 2013
'A quartet of genestealers appears. Cadmus gets to act.' I think the warp is starting to affect me. I'm pretty sure we're not actually in a space opera.
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Thursday, December 12th, 2013
Thermagaunts, hormagaunts, and genestealers, oh my! Even more xenos monsters appear to test our mettle. The source appears to be a Cthulhu-like monstrosity at the edge of the arena, shrouded in darkness, and if we can't take him down then we'll need to retreat. So I start looking for a retreat, preferably in to the […]
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Thursday, December 5th, 2013
Tyranid termagaunts! A scuttling noise behind us, as we examine the wreck of another Imperial ship fated to be a permanent fixture of the space hulk Mortis Thule, turns out to be a new Tyranid menace. Lucius recognises them. 'This doesn't look good. They generally swarm the field by the thousands.' 'It's a good thing […]
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Thursday, November 14th, 2013
Abandoning our ship, now itself a part of the space hulk, we enter the Mortis Thule to map as much as we can whilst attempting to find a means to escape before it transitions back in to the warp. We are heading down a darkened corridor when movement is detected ahead. Skittering towards us come […]
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Thursday, October 24th, 2013
Smashing in to and dropping out of a warp breach half inside the legendary space hulk Mortis Thule changes our mission objectives a little. We have standing orders for being Space Marines, as well as for being Deatchwatch Space Marines in particular. On top of that, detaching ourselves from the Morthis Thule so that we […]
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Thursday, October 10th, 2013
Having recovered the Watch Captain's Maul we make our way to the bridge to discover just how dire the situation is. One thing is obvious, we are told. 'They're all dead?' 'Yep, all the crew are dead, some of them dead in pieces.' 'So it is Red Dwarf.' 'Except they aren't all piles of white […]
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