Slower Than a Mendicant

Thursday, September 8th, 2011

I never seem to learn. I see a hole, I poke my head through it. Even if the hole is in a tiny room behind a boarded-up door in a crypt beneath a church, I can't resist taking a look. And for my troubles an insect grub bites in to my eyeball, latching on to […]

Dog Fight

Thursday, September 8th, 2011

More dogs attack! The paladin charges in, slicing in to one of the dogs with his sword and cleaving with his mighty blow in to a second. The vicious hell dogs bite and tear at the paladin's legs, pulling him down to the ground. 'I'll just attack from prone, then', he sighs. 'Is being prone […]

I Can See Clearly Now The Darkvision's On

Thursday, September 8th, 2011

Keen to continue where we left off, instead of pausing to consider every way initials could be carved in to a door, I take some indirect action. Standing over some dead tieflings in a crypt, I don't so much suggest that 'the paladin opens the door' in front of us but insinuate that's what he's […]

Rabbit Shot Through a Paladin

Thursday, September 1st, 2011

Combat against the tieflings is going much better now that they cannot disappear in to the darkness. Our temporary darkvision, granted by bought scrolls and cast by our wizard, pierces their supernatural ability and we can see them as clear as in daylight. Brennan casts a spell and causes some of the tieflings to fall […]

Two Minor Flaws

Thursday, August 25th, 2011

We have a plan to catch the tiefling bandits before they strike again, and this time we've done our homework. We've researched what we know about tieflings and that they have an ability that acts like the darkness spell. We've talked to some vagrants in the decrepit part of town who've seen the tieflings wandering […]

Leaving Their Mark

Thursday, August 25th, 2011

We need to stop a group of bandits who are burgling shops in the city, and whose latest raid ended up murdering a family who interrupted them. We recap what we know about the bandits and how they operate, which includes that they scratch their name, the Bastards of Erebus, on the outside of the […]

Intelligence Misgathering

Thursday, August 18th, 2011

We're almost being heroic in our efforts to clean up this evil city. A shadowbeast has been killed, the goblins dispersed with the death of their leader, and now we're dealing with some bandits who are preying on merchants on a trade route between towns. We have already borrowed a covered wagon and have me […]

Pitiful Reflex Save

Thursday, August 11th, 2011

We go in to the ruined inn, in the northern part of the city, to flush out some goblins and their leader, Whitechin. The ground floor holds a surprise for our paladin, who has to catch himself from falling down a covered pit. Ganelon is asked to make a reflex save. 'Reflex? That's not good […]

Burn It!

Thursday, August 11th, 2011

A shadowbeast defeated we look to removing the menace of some organised goblin gang to gain more prestige amongst the civilians of the city. The goblins have been brought together under the leadership of one called Whitechin, and it seems that if we get rid of him then the goblins will disperse to be little […]

Slaughter, Heal, Repeat

Thursday, July 28th, 2011

We've almost cleared the wagon of guards, just one more remains on top. He is currently reloading the ballista mounted on the roof of the wagon, but I spring up to prevent the large weapon being used against us a second time. Poor Afutavere nearly had a second name change to Halfafutavere. Brennan sees the […]


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