Finding the Way to Deadhold

Thursday, March 4th, 2010

Finding our way to Deadhold brings us in to the middle of a desert, with no landmarks or clues as to the direction we need to head. Not being entirely sure what our task is here doesn't help either, but talking to The Keeper, a minion of Orcus, helps clarifiy our path. We need to […]

Weakened and Dominated by a Vampire

Thursday, February 4th, 2010

The fight with the vampire continues. The GM gives us a quick update on how the fight is progressing, ending with '...and Adran is weakened'. 'Oh, balls. I'd forgotten about that.' It surely is a fine update from the GM, even if it gets Adran started early about which status conditions are worse and how […]

All Change

Thursday, January 28th, 2010

A spatial vortex opens and drags our dwarf fighter Gruknal away. Knowing what it means to lose the party's defender, Velma, Grimstorm and Krafft all hang on to Gruknal's legs to keep him from going, but only succeed in disappearing themselves. To restore balance the vortex spits out a new defender, in the form of […]

The Ranger Hits

Thursday, January 14th, 2010

Losing our dwarf defender may mean restructuring the party somewhat, or our squishy strikers and leader may not complete the adventure. A small encounter is run to test a new party composition, although Adran is quite happy to continue his prowess as a hard-hitting ranger. Fighting snowmen minions and icy constructs, Adran revels in his […]

This Week it's Being Knocked Prone

Thursday, January 14th, 2010

'I must get an item to stop me getting knocked prone', says Adran from the ground, 'because it is a pain in the arse.' Of course, last time the most annoying condition was being 'dazed', but even that didn't make him crave a magical cure. And he only gets knocked prone once.

Dominating Incompetence

Thursday, December 3rd, 2009

Zombies, dragons, and ninjas, oh my! What else could there be for us to fight in this adventure? 'You see she is no longer a drow, but... a vampire.' 'Oh, nice', says Adran, missing one of the most repeated call-backs heard around the table in our D&D history, when Adran's player was somehow astonished and […]

Backflipping Ninjas

Thursday, November 26th, 2009

We exit the darkness of the drow cathedral to be greeted by the similar darkness of the underground drow city. The matron is defeated, now we must face, um, some other drow. The plot is all kind of bleeding together at this point, a bit like our party after the first round of combat. Getting […]

Last Week it was 'Slowed'

Thursday, November 19th, 2009

''Dazed' is the most annoying status effect in the game', spits Adran, as he stumbles after the priestess, bearing the brunt of her psychic attacks. But for 'dazed', read 'whatever status effect is current affecting Adran' for a more accurate critique.

Blinded and Dazed

Thursday, November 19th, 2009

I have knocked the giant spider prone during the climatic battle in the Temple of Lolth. Most of us are atop a tall altar, looking down on the pews below where Gruknal is fighting a couple of smaller spiders, and Grimstorm is keeping out of harm's way. Grimstorm's spirit companion and Adran flank me. Krafft […]

Crossing the Courtyard

Thursday, October 29th, 2009

Gruknal takes the lead in working out how to cross safely the foggy, smoky courtyard full of peril. The rest of us ought to follow, if only for the sake of the plot, we just need to work out how. Adran follows Gruknal, with his long ranger stride letting him catch and pass the dwarf […]


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