Archive for the 'World of Warcraft' Category

World of Warcraft: Server Edition

Monday, September 17th, 2007

I have occasionally considered that a lot of the problems associated with MMORPGs is the 'massive' part. It's interesting, because being 'massively multiplayer' seems to be what attracts people in the first place, and then a lot of the complaints about the games are because of all the people. They are either griefing, spawn camping, […]

Loot: Leaving it All Behind

Monday, August 20th, 2007

There are some obvious problems with loot, and Melmoth covers many of the more absurd properties in the World of Warcraft system in one of his wonderful stories. He misses at least two aspects that are peculiar to loot and drops. One is how certain creatures don't drop body parts consistently. Using a boar as […]

Requiem for a Dungeon

Friday, August 10th, 2007

Stratholme, the Scholomance, Blackrock Spire and Dire Maul are all lost. Just before Burning Crusade was released some friends came out of retirement and sharpened their blades again, to get ready for the opening of the dark portal to the Outlands, and we entered some of the level 60 dungeons. I had visited them many […]

The Trouble With Tradeskills

Tuesday, August 7th, 2007

The new World of Warcraft expansion, Wrath of the Lich King, has been announced, and like The Burning Crusade the level cap will be increased another ten levels. This means that tradeskills will be increased, because no one will want to craft level 70 items at level 80. I imagine that this will also mean […]

Hit Me With the Nerf Bat

Sunday, August 5th, 2007

I picked up playing my now-neglected warlock, if only for a change of pace. I ran around completing some familiar quests in Hellfire Peninsula, for he is only level 61, not having been played much since the release of The Burning Crusade. When I was playing my warrior a few weeks back I remember seeing […]

Tanking and Aggro Management

Monday, July 9th, 2007

Among all the reputation-gaining with the Netherwing faction that I did over the weekend, I also ended up joining a group to run through Setthek Halls. I'm pretty sure it was mostly, if not completely, the same group with whom I ran through Auchenai Crypts last week, so I may have made it on to […]

Building a Better Pet

Monday, June 18th, 2007

Pets in World of Warcarft are pretty cool. There's little more comforting in the harsh world than knowing your frog (or cat, bunny, mechanical squirrel, whatever) is by your side. If it's not by your side, it is running to find and catch up with you. Pets are the most loyal companions you can have. […]

Looking for Something?

Wednesday, June 13th, 2007

My Night Elf warrior was flying about killing orcs on the Netherwing Ledge, enjoying the subterfuge quests the undercover goblin fellow had assigned to me, when I got an in-game tell. <Paladin> Are you a tank? <Tiger> Yep. And with that, the paladin invites me in to the group! Hey, maybe I have my own […]

Better Running on a Treadmill

Thursday, May 3rd, 2007

Zoso linked to a post from Raph about how some games are akin to a 'treadmill'. Rather than post a World of Warcraft-specific reply to his site, I decided to expand my opinion a little and present it here. [Treadmills] do not present variegated challenges nor truly new ways to interact with the model. This […]

Petty Annoyances in World of Warcraft #1

Wednesday, April 18th, 2007

Sometimes you just have to run away. Whether it is because a patrol or wandering mob has aggroed on to you during combat or down-time, that funny-looking monster turned out to an elite quest mob, or the respawn timer really hates you, discretion can be the better part of valour. There are two annoyances with […]


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