Archive for the 'Warhammer 40,000' Category

We Are Detective

Thursday, April 28th, 2011

Landing on Sepheris Secundus we are greeted by local law enforcement and taken to a briefing room. A terrorist cell thought dormant has become active once more, leading attacks against several mines in the region. As acolytes of the Inquisition we are here to find the roots of the organisation and bring it down. If […]

Put Down the Penguin

Thursday, April 21st, 2011

After a well-deserved break, our Inquisitor has a new mission for us acolytes. We meet up at the briefing where we're given a transcription of some off-world event that we need to know about. Mordecai is volunteered to read it. 'Jesus, it's long.' Is that it? It's not much of a clue, but we can […]

Fighting Back the Eldar

Thursday, April 14th, 2011

We have the Luminous Reproach! The artefact sword it was our mission to recover is in our possession, plucked from the Inquisitor herself, frozen in time with the demon she was fighting and whose head the Luminous Reproach was thrust in to. We also have a book, another artefact The Inquisition will be rather interested […]

Restart [y/N]

Thursday, April 7th, 2011

Entering the psyker transport now lodged in the space hulk, we get a reappearance of a ghostly girl. She starts talking to us, mostly inconsequential ramblings, and asks, 'You're not from The Inquisition, are you?' 'Why, ye...' '...You'd better not be.' That sounds ominous. It's good I was interrupted, or we'd have been rumbled for […]

We Weren't Expecting That

Thursday, March 31st, 2011

'Drop your weapons and no one will be hurt!', shouts Matthias towards the unidentifed but on fire figures in front of us. 'We surrender!' The only person of the four not engulfed in flames is clearly intimidated by my keen senses and rather vicious flamer, but perhaps not finding Matthias's sense of humour to be […]

The Difference Between Me and You is That I'm Not on Fire

Thursday, March 31st, 2011

Working our way deeper in to the space hulk, away from the slavering warp beasts that killed the unnamed Space Marine, we find ourselves facing a rune-covered black ship, one Mordecai recognises. This kind of ship ferries psykers to be sacrificed to the God Emperor, the carved runes designed to suppress psychic energies. Whilst the […]

Don't Skip to the End

Thursday, March 31st, 2011

'Let's get a recap of the last session. Who remembers what happened?' 'We found the sword and completed the adventure.' 'Okay. If any of you can tell me where you found it I'll award the XP and we can finish the adventure.' 'In a stone!' 'In a skeleton's hand!' 'You're both wrong. So you're standing […]

Rest in Peace, Agamemnon

Thursday, March 24th, 2011

Not long after facing the piratical Eldar we encounter a couple more warp beasts. Those of us who aren't feared in to fleeing make quick work of the doggies, as they appear at sufficient distance for guns to rip through them before they close to biting range. A few dozen warp beasts apparently nearby take […]

Acolytes With Guns Are Dangerous

Thursday, March 24th, 2011

Pushing deeper in to the space hulk briefly separates us from Brother Sergeant Agamorr, our Death Watch Space Marine guardian. His hulking size, exaggerated by power armour, keeps him on the other side of a rather small door whilst we scout ahead. Brother Sergeant could bash his way in, but we'd rather not attract too […]

Shoot it and See

Thursday, March 24th, 2011

'I have a laser thingy on my thingy, so does that give me thingy to my thingy?' 'It's hard to say.'


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