Archive for the 'Warhammer 40,000' Category

Claiming What's Rightfully Ours

Thursday, June 16th, 2011

In a passionate fury, Ulbrexis couldn't help but reveal himself to Assod Moria, leader of the Broken Chain organisation, in the middle of the previous fight. Now we face the consequences of being party to this supposedly dead mutant sympathiser. The local arbiters demand we hand over Ulbrexis to them on a death warrant, but […]

Perils of the Warp

Thursday, June 9th, 2011

The mutants have fled back through their entrance tunnel, a mundane explosion collapsing it behind them. I throw the gibbering wreck of Matthias over my shoulders and head for the nearest tunnel to escape the blast of the supernatural bomb that has been set and has already melded in to the rock. Dariel and Mordecai […]

Losing Our Marbles

Thursday, June 2nd, 2011

Some intelligence gathered potentially gives us the location of the next Broken Chain strike. We head there with a team of local arbiters to reconnoitre the scene, looking for any suspicious activity or packages. Our few hours of investigation don't turn anything up, but the intelligence proves to be correct when, from out of nowhere, […]

Thinking Straight

Thursday, June 2nd, 2011

We're a little stuck on how to proceed. We could wait for the plot to catch up with us again, but it would be preferable to be active in our own destinies and we go over our options. We have a meeting with some mutants that could offer new insight in to the recent activity, […]

Extinguishing the Flames

Thursday, May 19th, 2011

The pre-emptive strike to subdue the mutants is going to plan. Well, almost. We successfully incapacitated half of them within a few seconds, giving the others a chance to surrender and give us the information we're after, which may have worked had Mordecai the Canary not set the rest of them (and me) on fire. […]

Measure Twice, Firestorm Once

Thursday, May 19th, 2011

Combat against the small group of mutants is going very much in our favour. My power blade has made one tingle to death, with a single spray of automatic fire Dariel's autogun has splattered two mutants in to Verhoeven patterns on the wall, and Matthias has despatched a fourth before any of them have even […]

Power Pins and Needles

Thursday, May 19th, 2011

The mutants are caught unawares by our finding their minor base of operations, but they are not about to talk willingly, reaching instead for their autoguns. We are prepared for this and move to attack, gaining an initial advantage for being armed and ready. This is my first opportunity to use a mighty power sword, […]

Multiple-limbed Freaks

Thursday, May 12th, 2011

We surprise some mutants in an old Broken Chain base, seemingly being used once more. The breadth of the mutations even amongst the few before us is disturbing, particularly to a loyal servant of the God Emperor. Some of the mutants have scaly or leathery skin, some are hulking brutes with dozens of eyes, and […]

Two Canaries

Thursday, May 12th, 2011

To investigate the new Broken Chain cult on Sepheris Secundus, Ulbrexis says he can lead us to one of the old bases that he knew of during his earlier time here. Going down in to the mines presents some risks, including that of poison gas. Thankfully, we have a high-tech version of a canary that […]

On Our Best Behaviour

Thursday, May 5th, 2011

It dawns on me that having Ulbrexis with us on Sepheris Secundis could pose a risk. His rule over one of the mines, the one we're investigating even, and his benevolence towards his subjects may make him recognisable and blow our cover. I bring up this concern, wondering if he may be identified by any […]


thehomeexpert.net