Archive for the 'Warhammer 40,000' Category
Tuesday, February 11th, 2014
We reach the bridge of the imperial cruiser. Well, technically, we reach the door of the bridge, which stays resolutely closed when we approach it. 'I'm guessing they won't open automatically and we'll have to look for the manual override', says Lucien. 'Manual override?' 'Yes. Didn't we do this before, where we couldn't open a […]
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Tuesday, February 11th, 2014
The Techpriest gives us directions to the bridge of the ship. He hasn't had any luck getting the sensors back on-line since they became incorporated in to the space hulk, but we'd like to give it a shot. His instructions are pretty simple, given that most corridors head in the same direction. 'I suppose if […]
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Thursday, February 6th, 2014
The space hulk shudders and subsonic vibrations are felt resonating through the entire structure. It seems the Mortis Thule is about to enter the warp again. We haven't been able to find a way off the hulk, but we have found a working Gellar field to help keep us safe whilst we are in warp. […]
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Thursday, February 6th, 2014
Finding a sizeable portion of a ship's crew still alive and sane inside the Mortis Thule space hulk is extraordinary. They have a working Gellar field, which has got to be a life-saver, but that no xenos or warp fiends have wiped them out entirely is still an achievement. We must work to get them […]
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Tuesday, January 28th, 2014
Entering a different part of the space hulk has us passing through what looks to be a huge cargo hold, with large silos everywhere. On seeing the silos, Lucien tries to get serious. 'Hand over all your ammunition. No guns in here, Brothers. Flamethrowers only.' Quite why he's quoting a film 38,000 years old is […]
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Tuesday, January 28th, 2014
'What does paranoia do?' 'It makes you paranoid.'
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Tuesday, January 28th, 2014
Recapping previous sessions is more difficult than it should be. Someone should be writing this stuff down. But anyway, our Deathwatch marines got in to some bother on the space hulk, and it was down to one of the characters to work out what was going on to save the others. It's somewhat ironic, because […]
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Thursday, December 19th, 2013
'A quartet of genestealers appears. Cadmus gets to act.' I think the warp is starting to affect me. I'm pretty sure we're not actually in a space opera.
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Thursday, December 12th, 2013
Thermagaunts, hormagaunts, and genestealers, oh my! Even more xenos monsters appear to test our mettle. The source appears to be a Cthulhu-like monstrosity at the edge of the arena, shrouded in darkness, and if we can't take him down then we'll need to retreat. So I start looking for a retreat, preferably in to the […]
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Thursday, December 5th, 2013
Tyranid termagaunts! A scuttling noise behind us, as we examine the wreck of another Imperial ship fated to be a permanent fixture of the space hulk Mortis Thule, turns out to be a new Tyranid menace. Lucius recognises them. 'This doesn't look good. They generally swarm the field by the thousands.' 'It's a good thing […]
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