Archive for the 'Deathwatch' Category

Acting Out of Turn

Thursday, August 22nd, 2013

A genestealer dives down a side-tunnel ahead of us in the sewers. We press forwards to engage it, but as we reach the junction more movement is spotted in all three directions. One genestealer comes from further up the tunnel, one from behind, and the one in the side-tunnel comes back towards us. The crafty […]

Brother Sewerage

Thursday, August 22nd, 2013

Heading towards the genestealer broodlord, we are sensibly avoiding a heavily defended area by diverting through the sea-water run-off tunnel. 'This is where the district's waste is washed away.' 'Is that so? In that case, someone had better keep a tight grip on Brother Sepheran.'

And Yet There Was no Mention of us Being 'Hotel Inspectors'

Thursday, August 15th, 2013

We've fought back the hordes attacking the city's astropath, got our warning out to the void, and are heading towards the broodlord's lair. To get to the broodlord we have to pass through the focus of much of the fighting between the oppose factions. Piece of cake. Some heavy stubber nests could cause some problems […]

But the Answer Stands

Thursday, August 8th, 2013

'Is the horde a massive target?' 'This is an unproductive line of communication.' 'You could have just said 'no'.' He could, but his question coincidentally came mid-Futurama quote.

Sensing a Presence

Thursday, August 1st, 2013

The genestealers are defeated, the governor saved. Naturally, he has no hesitation in approving our request to gain access to the astropath to send our warning. We return to the Chamber of Echoes, get past the Hollow Guard, and see the astropath. As we explain the message and get some cryptic warnings about the situation […]

Shooting Point Blanks

Thursday, July 25th, 2013

We run across to the governer's mansion, where the nobility were holed up, presumed safe, to take care of the genestealers. The problem is that, for some reason, everyone else is running in the other direction, making it somewhat difficult to make swift progress. In the midst of the panic are the genestealers, ripping people […]

Give That Man a Command

Tuesday, July 16th, 2013

We're at the Chamber of Echoes, waiting for Brother Corpse to return with the governer so we can gain access to the astropath. In retrospect, giving him that nickname was a bad omen. 'What's happened to the genestealers?' asks Brother Sepheran. 'Did they run away?' 'Judging by the screams I'm hearing over Brother Corpse's vox, […]

One Governor Coming Up

Thursday, July 11th, 2013

We need to get to the city's astropath so she can send a message through the void before the tyranid fleet casts its shadow. Reaching the city walls is easy enough, with only a small pocket of rebel activity to defeat along the way, and convincing the city guards to let us in is straightforward. […]

So No More Mooning the Enemy

Thursday, July 4th, 2013

'By the way, if you take a critical hit to your body from behind, your power armour can fail. That would be bad.' 'I'm fuzzy on the whole good/bad thing. What do you mean 'bad'?' 'Try to imagine having a tonne of metal strapped around your body that you have to move without any powered […]

Holding Back

Thursday, July 4th, 2013

Our small squad of Deathwatch space marines is dropped on to a troubled planet. We land in the middle of a brawl. 'Let's go in to initiative. Make your rolls.' '10.' '10.' '8. I like to roll low, hold back, assess the situation before committing myself.' 'Or maybe you're a coward.' The Horde comes bearing […]


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