Stupid Question of the Week
Thursday, August 16th, 2012'Can I make a knowledge (engineering) check to see what the effects would be of smashing the tank of water?'
'Can I make a knowledge (engineering) check to see what the effects would be of smashing the tank of water?'
'Perception checks, please.' Dice skitter across the table to land on a variety of numbers, such is the random nature inherent in the process. 'Those of you with good rolls hear the sound of tables breaking, and then you see this', says the GM, as he places a rather large miniature on to the map. […]
In exploring our way around the Pathfinder lodge of Delvehaven we come across a wooden bridge. Naturally, it's rickety. 'I'll try crossing the bridge', I say, knowing that my acrobatic qualities, agility, and ability to fall moderate distances safely may well come in useful. 'I can probably cope with it even if it's actually as […]
We couldn't harm the swarm directly, nor the sphere of force, but dispelling the sphere released the cleric and bats, and a deft use of the calm emotions spell removed the aggressive tendencies of the swarm so that it dispersed harmlessly. We need to be more aware of traps. More traps are avoided on our […]
We deftly enter the grounds of Delvehaven by vaulting the meagre wall surrounding it, avoiding any wards or traps placed on the long-barred gate. We're not so lucky in avoiding a trap on the path leading to the main door, though. A spark of light alerts our paladin as he steps on a flagstone, letting […]
Delvehaven. Our current destination is the Pathfinder lodge that has been sealed by the local government and protected by wards. But our party has found information about those wards and the dangers within, and we are ready to enter the lodge and discover the secrets of the shadowbeasts. But something feels different. Of course, 'we've […]
'I've had one consecutive success so far, haven't I?'
Our travel through the wilderness has taken us past the snowy mountains and down in to a rather more humid region. So humid, in fact, that we are pretty much wading through the bog of eternal stench, air thick with putrid mist. What meagre path we can find through the bog is slippery and rife […]
The day draws on as we escort our diplomat to the edge of the forest and the mountains. We ought to find somewhere suitable to camp for the night, which means testing our survival skills. If we had more than one member of the party actually with the survival skill the task would probably go […]
'Are we lost yet?' It's a fair question to ask, but Kyras may be acting a little pessimistically. 'You can look back and still see Absalon', the city where we set off from. 'We could still be lost', I point out. And not unfairly, given our reliance on map-reader Jak. When we come across the […]