Archive for the 'Pathfinder' Category

I Can See Clearly Now The Darkvision's On

Thursday, September 8th, 2011

Keen to continue where we left off, instead of pausing to consider every way initials could be carved in to a door, I take some indirect action. Standing over some dead tieflings in a crypt, I don't so much suggest that 'the paladin opens the door' in front of us but insinuate that's what he's […]

Rabbit Shot Through a Paladin

Thursday, September 1st, 2011

Combat against the tieflings is going much better now that they cannot disappear in to the darkness. Our temporary darkvision, granted by bought scrolls and cast by our wizard, pierces their supernatural ability and we can see them as clear as in daylight. Brennan casts a spell and causes some of the tieflings to fall […]

Returning for Forty Flings

Thursday, September 1st, 2011

Our ambush on the tieflings went a bit wrong. It's our own fault, we should have realised a mysterious benefactor was going to leave us a present of gold to bring us up to our current expected wealth level, so we can buy some appropriate equipment to help with the encounter. We've apparently been rather […]

Two Minor Flaws

Thursday, August 25th, 2011

We have a plan to catch the tiefling bandits before they strike again, and this time we've done our homework. We've researched what we know about tieflings and that they have an ability that acts like the darkness spell. We've talked to some vagrants in the decrepit part of town who've seen the tieflings wandering […]

Leaving Their Mark

Thursday, August 25th, 2011

We need to stop a group of bandits who are burgling shops in the city, and whose latest raid ended up murdering a family who interrupted them. We recap what we know about the bandits and how they operate, which includes that they scratch their name, the Bastards of Erebus, on the outside of the […]

Letting Them Get Away

Thursday, August 18th, 2011

We're fighting some bandits: tieflings and an ogre. There is one more tiefling than I saw when I scouted, this fifth one looking to be the leader, as he is rather more aggressive and the only one to be using natural claws as a weapon against us. Well, against me, mostly. And despite the paladin's […]

Intelligence Misgathering

Thursday, August 18th, 2011

We're almost being heroic in our efforts to clean up this evil city. A shadowbeast has been killed, the goblins dispersed with the death of their leader, and now we're dealing with some bandits who are preying on merchants on a trade route between towns. We have already borrowed a covered wagon and have me […]

Getting a Foot in the Door

Thursday, August 11th, 2011

The ground floor of the ruined inn is cleared of any goblin threat and we move upstairs, hoping still to find the leader, Whitechin. We see no movement to start with, and with a choice of opposite doors at the end of a corridor we decide to get the element of surprise with both of […]

Pitiful Reflex Save

Thursday, August 11th, 2011

We go in to the ruined inn, in the northern part of the city, to flush out some goblins and their leader, Whitechin. The ground floor holds a surprise for our paladin, who has to catch himself from falling down a covered pit. Ganelon is asked to make a reflex save. 'Reflex? That's not good […]

Burn It!

Thursday, August 11th, 2011

A shadowbeast defeated we look to removing the menace of some organised goblin gang to gain more prestige amongst the civilians of the city. The goblins have been brought together under the leadership of one called Whitechin, and it seems that if we get rid of him then the goblins will disperse to be little […]


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