Archive for the 'Pathfinder' Category

I Never Thought You'd be a Zombie Because Mummy Rot is so Passé

Friday, December 9th, 2011

After a prank played many years ago, it has been traditional for an absent player to return to the next session to find that his character has been treated badly by fate, changed in some horrid and occasionally irreversible way. Partly because of the initial prank, and partly because one of my own characters became […]

Screen Saver

Thursday, December 8th, 2011

Ghouls! They have a paralysing attack, which could spell trouble if we are all afflicted. But the odds of each of us getting paralysed is surely negligible. Well, Skelra's minimal armour class pretty much ensures he doesn't last long, particularly as the ghouls get a surprise round against us. But that's only one down and […]

A Ghoul by Any Other Name

Thursday, December 8th, 2011

We let the devil out of his cell. And by 'we', I mean 'me and Skelra', whilst the others are taking a see-no-evil approach to our adventuring, heading around the corner so they have plausible deniability over our actions. No sooner is the cell door open than the devil springs out and teleports away. I'm […]

Bearded Devil

Thursday, December 8th, 2011

A creature that looks uncannily devilish appears to be trapped in a cell in the maze of corridors that is the Asmodean Knot. As it is the only living creature in a row of cells, and the only one we've encountered so far that can't attack us on first sight, we strike up a conversation. […]

Three is the Magic Number

Thursday, December 1st, 2011

Loitering to stare at the pebble perpetually falling down the supposed bottomless pit is not such a great idea. Shadows appear from the opposite walls! Not shadows cast by the flaming pebble, or whatever torch or magical light is illuminating the room, but shadows the incorporeal monsters. The shadows approach and attack, ignoring armour as […]

It Should Be Raining Elves

Thursday, December 1st, 2011

This isn't good. Our paladin had trouble walking down a straight corridor and being presented with what was essentially a crooked crossroads. Now we've passed on from that passageway to open a door in to an Escheresque room, containing a stairway that heads forever upwards, regardless of whether we turn left or right to start […]

On the Morality of Books

Thursday, December 1st, 2011

There are greater treasures in this room than quills from the howlers. Bookshelves line the walls high above, half-full with old-looking tomes. There may not be anything particularly extraordinary, but they are old and hefty enough to be worth a decent amount of gold. We take a few down and flick through them to see […]

Stealing Glory and Snicking Quills

Thursday, December 1st, 2011

Howlers! They howl, hurting anyone with ears, and they have sharp quills that damage anyone engaged in melee combat. That's pretty much all of us. We have little option but to engage them in melee combat, though, and have to slog it out one-on-one. Afutavere has some advantage in being able to bow the first […]

Corridors are Confusing

Thursday, December 1st, 2011

'I suppose we'd better follow where his tongue leads us.' 'You don't hear that very often.' Quite, but I'm hoping to make it our catchphrase, even if it means sticking my tongue on every secret door or portal to hell we come across. It shouldn't be too difficult, as I seem to have some practice […]

Arthur Was a Mothman, Not a Bunny

Tuesday, November 15th, 2011

We find the Asmodean Knot, gateway to our recovering the Chelish Crux. Our cunning strategy of opening every door in the mansion whilst the other guests are asleep or too drunk to notice pays off. At least, once we realise that perhaps a secret door is involved, and maybe the best place to look for […]


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