Archive for the 'Out of Character' Category

Listen! Do You Smell Something?

Thursday, May 18th, 2006

'Okay, everyone make listen checks.' 'What are we listening for?' ' ... Uh, sounds.'

What Not to do in a Round

Thursday, March 9th, 2006

Not only was Grot not present this week, nor was the Ninja's player. However, he was clearly with us in spirit, as Garrick's player took over and managed to capture the elegance the Ninja brings to the game. When fighting another batch of evil dwarves, in the first round of combat the Ninja: Moves and […]

Missed Chance

Thursday, March 9th, 2006

We fight evil dwarves! Grot steps up to the battle and hacks and slashes his way through the little blighters, until no more are left standing. Well, except for the invisible ones who attack him without warning. Two pop out of thin air and stab him, one of them quite hard. He fights back, with […]

A Reason to Put Ranks in to Forgery

Thursday, January 26th, 2006

It is almost a rule that if you are not present for a gaming session then your character will be brave to the point of stupidity or will end up quite badly harmed. Probably both, as one leads to the other. This is a scientific feedback mechanism that encourages players to turn up for each […]

Missing, But Still in Action

Thursday, January 12th, 2006

The player of Grot, our Fighter, turned up for tonight's session, but had to go before the session started. He left his character sheet so that someone else could play Grot for the evening, and that someone else was me. Normally when a player is not present for a session all sorts of things can […]

Welcome to 5th-and-a-half Level

Friday, December 9th, 2005

At the end of the session, we ask the DM for the XP we earned, keen to see if we go up a level this week. We were close last week, needing less than 1,000 after that week's XP was awarded. The DM asked how much we were on and what we needed to go […]

Trap Non-Sense

Friday, November 18th, 2005

After disposing of the threat from the Drow and their minions, the Ninja takes a look at the secret door, as we are intrigued as to what lies behind. With the rest of the us standing safely to one side, the Ninja searches the door for traps, managing to find one that protects the door. […]

Wrong Instinct

Thursday, November 17th, 2005

To help out in the fight against the Drow and Grimlocks, the Mage, a specialist Conjurer, summons up yet more creatures to aid us in battle. This time we get some Celestial Riding Dogs. Once they are called they get to work attacking the Drow ahead of us. The first dog attacks, hits, and deals […]

Uninvisible

Thursday, November 17th, 2005

Getting through the door that blocked the Ninja's head's access, we encounter some more Drow and their minions. It looks like we have stumbled in to the quarters for the guards, and we fight our way through a few waves of fairly weak foes. It doesn't take long to take them all down, so we […]

Moving Really Silently

Thursday, November 3rd, 2005

'Shall I roll a Move Silently check?' 'Um, you have a Silence spell cast on you.'


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