Words of Wisdom
Thursday, July 5th, 2007The DM can always be looked to for the keenest insights: 'All weapons are one-handed, unless they are two-handed.' Mmm, thanks!
The DM can always be looked to for the keenest insights: 'All weapons are one-handed, unless they are two-handed.' Mmm, thanks!
The current session of Iron Heroes is going quite well. We've survived a couple of encounters, explored a strange relic of an old civilisation, and found some loot that will help with our mission of subterfuge. As the tension grows with the excitement we must eat more crisps with dip! Bert reaches behind him, where […]
After an introductory week with Iron Heroes our characters have been tweaked a little. Our GM notes that after the tweaks the Beserker is the only character able to take advantage of the token system that Iron Heroes uses. I point out that 'I have the Devious Manipulator feat, which gives me access to tokens'. […]
'You are in a 30-foot square circular cave entrance.'
'How far away are we?' 'A couple of hundred feet or so.' 'Is that more than 150?'
We are in the city sewers, you don't want to know why. The ranger in our party is looking for tracks, and finds a trail suggesting humanoids passed this way. 'I'm following their movements,' he quips.
Shuffling the miniatures around the table during an encounter turns the conversation to some of the recent miniatures that have been produced. A new 12" tall red dragon miniature gets mentioned as something quite impressive. Despite how cool it supposedly looks, there are the obvious convenience problems, not least of which is 'where would you […]
'You're lucky they rolled low on their damage!' With my character lying on the ground, no allies in sight, almost drowning in a pool of my own blood on -9 hit points, leaving me with one stabilisation roll to survive, if the two rogues that still flank me don't sneeze and drop me to -10 […]
Trying to show how a bard should be played, after believing my attempt recently with Dinike was far from impressive, the new party's bard makes good use of her knowledge of everything. Well, except for Nobility and Royalty, and we are meeting lots of nobility and royalty all of a sudden. But never fear, as […]
The problem with having a goblin in the party when fighting a bunch of goblins is that your priest may mistake ally for foe when deciding where to direct an aggressive action. Sure, the DM may not have fully helped by saying something like, 'Hey, another goblin has managed to get behind you, if you […]