Archive for the 'Out of Character' Category

The Player's Mantra

Friday, November 19th, 2004

With the Rogue in the party all ready having set off at least two traps, both Fireballs, having not found them in the first place, the player behind him was understandably nervous when he positioned his character in front of another unexamined door with the plan of opening it. He made a quick Listen check […]

The Power of a Pause

Thursday, November 11th, 2004

The party cautiously entered a rather threatening looking building (mostly it was threatening because of what we suspected what was going on inside, but that it had a large carving of an evil god and the whole building was painted with blood wasn't too welcoming either) and were offered a description of the inside, which […]

D20 vs. D4

Thursday, September 23rd, 2004

Our Fighter failed his crucial saving throw against Mummy Rot again, rolling a natural 1. Meeting a Harpy later on, on our travels, gave him another chance to fail some saving throws, as he rolled below 4 for both his own saving throw and that for his mount against the Harpy's Charming singing. We went […]

Temporal Anomaly

Thursday, September 23rd, 2004

The party woke up in the morning with the Fighter gaining one point back to his Con from the mysterious disease (as we know nothing in-game about Mummies and Mummy Rot), only to fail his Saving Throw, rolling a natural 1, to lose 3 Con and 3 Cha. Oops. As such, we decide to hurry […]

Night of the Natural 20

Thursday, September 16th, 2004

My Monk was on form last night, able to do anything he wanted! Unfortunately, it didn't include any fighting. Instead, I rolled a natural 20 on a Spot check to see something that was probably DC 15 (and I have a +19 Spot Check), and then another natural 20 on a Gather Information check to […]


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