Archive for the 'Out of Character' Category

What Not To Do, Part II

Thursday, April 14th, 2005

Why did I ignore the message contained in my own advice when having the following e-mail conversation with the DM? The DM's lines are emphasised. Right, a quick question with regards to old-to-new rules. If something has a +3/15 or +5/20 weapon resistance, what does that translate in to 3.5 rules? (holy crap) Um, I […]

What Not To Do, Part I

Thursday, April 7th, 2005

Before a gaming session, do not gleefully remind the DM of how you killed his character in the previous adventure.

Brilliant, Holmes!

Thursday, February 17th, 2005

Working our way through the dungeon, the corridor we are in opens out in to a larger area. The DM draws on our gaming mat what we see, telling us that the bit in a middle is a river, and the cavern continues on the other side about as far as it does on the […]

Roll With It

Thursday, January 6th, 2005

Still in the Maze, our Rogue finds himself having to make an Intelligence check of DC20 to find his way out and back to the party. This is a bit tricky for someone with an Intelligence modifier of +1, needing a 19 or 20 on a D20 to succeed. To keep the player occupied while […]

Not-so-phantasmal Killer

Saturday, December 18th, 2004

Having seen our Rogue die earlier from a Phantasmal Killer, I was a little concerned when a similar illusion appeared in front of my face in the midst of a battle. The Phantasmal Killer is an illusion that presents you with your worst nightmare. You make a Will saving throw to disbelieve in the illusion; […]

Suicide Fireballer

Friday, December 17th, 2004

A Mage that I was Grappling and the Rogue was about to finish off got desperate and set off his wand of Fireball centred on himself, hoping to kill us even at the expense of his own life. Luckily, both myself and the Rogue have Evasion, although the mage and two peasants close by didn't. […]

Illusions Don't Hurt, Do They?

Thursday, December 2nd, 2004

Still in the enemy's lair, having set off however-many traps already, the Rogue finds a trap on a chest. He tells me that it's probably best if I, the only other person in the room with him, back away to a safe distance, which I do. From where I'm standing, I see a ghostly apparition […]

o gross

Friday, November 26th, 2004

When the Rogue entered the Room of Many Mirrors he felt a sudden wave of nausea flow through his entire body. Well, he just saw thousands of images of himself; who wouldn't feel like throwing up when seeing that?

He's Not Quite Dead Yet

Thursday, November 25th, 2004

Having nearly died once all ready this evening, the Mage laughs at fate right in the face again. Well, the player does, at least. The Enlarged and Invisible Rogue fights a lone enemy mage, striking him once. The Rogue remains Invisible because of the Improved Invisibility cast on him, but the enemy mage is not […]

Incorporated Quote Corner

Friday, November 19th, 2004

'I say we take off and nuke the entire site from orbit. It's the only way to be sure', says our Mage. 'So you're going to cast Fly and then Maximised Fireball?' 'Essentially, yeah.'


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