Archive for the 'Out of Character' Category

I'm Not Following

Tuesday, October 6th, 2015

'Lord help you if you ever come across a smart enemy.' 'Well, you play all the NPCs, so we're probably okay.'

Differentiating Player and Character

Tuesday, November 18th, 2014

'Reflex saves, my worst check!' Even so, Aggar rolls rather well, getting a natural 19 on the D20. This excellent virtual display of dexterity is only marred by Aggar then somehow managing to throw the dice in to his own face when trying to pick it up.

It's Not a Thrown Weapon

Thursday, July 31st, 2014

'A bow 'n' arrow goes flying past you.' 'A bow and arrow? I don't think he's doing it right.' 'No, a bone arrow.' 'That makes more sense.'

Slam Dunk of a Hit

Thursday, July 31st, 2014

'This last mook is going to have a futile hit against...' <clink> <fizz> Ah, the sound of a die being haphazardly thrown in to a glass of coke behind the GM's screen.

Quote of the Week

Thursday, July 31st, 2014

'In theory, I can do damage.' Somehow, theory turns to practice. Duncan's ×4 critical scythe and twinked multi-classing gets a massive hit, adding up to 72 points of damage before the small damage reduction takes that down to 69 points. Of course, he does this against a mook with a handful of hit points left, […]

Karma at Work

Thursday, July 24th, 2014

As the fight continues, our new ally, the contact for the resistance, starts to cast a spell. No one in our party recognises the spell, perhaps because our fearless gnome illusionist has ducked out of the side door and is pretending to be a barrel for survival purposes. It's working so far, but it means […]

I Rarely Think Ill of my Companions

Tuesday, May 27th, 2014

It seems that we need to visit The Hill, supposedly where a red dragon lives, in order to get the enchantment on Toogood and Farrel lifted. There's just the problem of gaining access, what with the path up the hill being fortified and protected by a hundred armed men. 'You learn from local enquiries that […]

The Emperor Moves in Mysterious Ways

Thursday, April 10th, 2014

Somehow, we don't manage to surprise the orks inside the main entrance to the watch station. Something to do with security cameras in the airlock. We have to fight our way in. One ork has a fully automatic weapon, and he opens fire on our Brother Lucian. One bullet hits. It's a decent hit too, […]

But it is Working Overtime

Thursday, February 20th, 2014

Either asking questions about the red dragon of Goldrock or Gowan the Bone Harvester has garnered us some unwanted attention. Toogood and Farrel are trying to gather some information together in a market square when they are asked to 'make a spot check'. Toogood is still looking for persimmon to make a fruit smoothie, but […]

The Rope Code

Tuesday, November 5th, 2013

We've found the source that's poisoning the river. It's a skull. Now we just need to recover it from the lake and take it back to the village to prove that we were the ones who have cleaned the river. 'Who's going in to the lake to tie the rope to the skull?' 'Toogood. He […]


thehomeexpert.net