Archive for the 'Iron Heroes' Category

We'll Have No Trouble 'Ere

Thursday, July 12th, 2007

As a side-quest, our slightly smaller than usual group is hired to stop the attacks on a local people, caused by a tribe of savages who live in a cave system. There is no overall reward to speak of, but we are offered a bounty for each ear of the enemy's we bring back. Our […]

Words of Wisdom

Thursday, July 5th, 2007

The DM can always be looked to for the keenest insights: 'All weapons are one-handed, unless they are two-handed.' Mmm, thanks!

Doom, Doom, Doom

Thursday, June 14th, 2007

Continuing the introduction prior to beginning the adventure proper, we are led further in to investigating an area rumoured to have been occupied by monstrous humanoids. Our captain fearlessly leads from the front, striding down dark corridors, through decaying rooms, and right in to a spider's web. This leadership is vital to our survival, though […]

Lies!

Thursday, June 14th, 2007

After an introductory week with Iron Heroes our characters have been tweaked a little. Our GM notes that after the tweaks the Beserker is the only character able to take advantage of the token system that Iron Heroes uses. I point out that 'I have the Devious Manipulator feat, which gives me access to tokens'. […]

Gain a Pity Token

Thursday, June 7th, 2007

A new campaign, and a new system to go with it. We have decided to try out the Iron Heroes system, which includes a lot of advanced rules for combat and mostly eschews magic. It certainly sounded and looks interesting, with greatly expanded skill and feat sections, allowing for far more options to customise a […]


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