Archive for the 'Iron Heroes' Category

Death Yield

Wednesday, August 29th, 2007

With Max 'Expendable' Redshirt turning up asking for a progress report from the councillor, we let him know what little we've found out. Our main hope of getting closer to the political mind behind the possible revolt is still fighting as gladiators in the arena in the hopes that the currently sole agitator sees the […]

Rolling High Gets You Anywhere

Wednesday, August 29th, 2007

An old player who left the group because of moving overseas popped back in to the country and came along to a session to catch up with everyone. We kept our current campaign running and the GM had to think of some way to weave him in to the story temporarily. We start playing, and […]

Gladiators Ready!

Thursday, August 16th, 2007

With Plan B out of the way, the party signs up to become a gladiator team in the arena, without yours truly for the good of the team. After a couple of days preparation, which pretty much consisted of trying to acquire tremorsense and staying away from the toxic booze in the only inn in […]

Plan B From Out 'er Face

Thursday, August 16th, 2007

As a group, we are discussing our options on how best to infiltrate what on the surface appears to be some rabble-rousing but we have been told is part of a greater plan of sedition against the city state. As the sedition is being spread primarily at the gladiatorial arena, and it is believed that […]

Making Use of Idle Time

Thursday, August 9th, 2007

'You're back at the inn, what would you like to do?' 'Acquire tremorsense!' '...realistically.' 'Try to acquire tremorsense?' '<sigh>'

Going Missing

Thursday, July 26th, 2007

After gaining some respect and trust with the locals, we delve more thoroughly in to the everyday life of the shanty town, allowing us to investigate various areas that we have been briefed are the likely places where sedition against the city is being instigated. After the traumatic trials of the baby rescue, Tal seems […]

It's in the Same Skill Group as 'Use Rope'

Wednesday, July 18th, 2007

Tal looks as uncomfortable holding a baby as he does negotiating peaceful tactics, so he hands it to Ann-See. 'Do you know how to take care of these things?', he asks her. 'Of course. I have ranks in Handle Animal', she replies.

The Subtle Art of Negotiation

Wednesday, July 18th, 2007

As part of an exercise in subterfuge to find those responsible for seditious behaviour, our party finds itself in the shanty town of the city, removed from the luxuries we have become accustomed to and creating a deception that we would rather be with the indigent elements of society. This isn't straightforward, as we are […]

It Always Gets My Attention

Wednesday, July 18th, 2007

The expedition to the ancient, underwater towers yielded some fine loot, and made us moderately wealthy and notable. Our prowess as capable adventurers is preceding us, and we are called upon to perform a covert operation to quell potential sedition. This involves us heading in to the seedy and dangerous quarter of the city, rampant […]

Cornered?

Thursday, July 12th, 2007

'You come around the corner to see a dead-end. There's a door.'


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