Archive for the 'Iron Heroes' Category

And His Two Veg

Thursday, October 25th, 2007

Our rummage around the dressing rooms back-stage produce some sweet meats next to a bottle of what we know to be the poison when ingested in sufficient quantites. It's quite damning evidence, damning and obvious enough to be framing someone for the crime, but it's the best clue we have so far and so we […]

You Fail To See

Thursday, October 25th, 2007

We're investigating back-stage at the town's theatre to find any clues of who might have poisoned the dead councillor, and how they might have done it. Investigating the dressing rooms of the various artists, perhaps sensing some evidence is close by, or that we are about to be ambushed by goblin ninjas, the DM asks […]

Interview With a General

Wednesday, October 10th, 2007

Our murder investigation leads us on to ask questions of a diplomatic envoy, a general of his native city, who was with the councillor the previous night. The pair were heard by the councillor's butler to have been in a heated argument together, which was worthy of investigation, if only to exclude him from being […]

Beclawed Snakes and Bear-Humans

Wednesday, October 10th, 2007

Our investigations in to the brutal killing of the councillor begin at his home, where his body was found dead in his bed, his throat ripped out. It looks like some kind of beast bit the councillor's throat out violently. A keen search of the room also shows some claw marks leading from the bed […]

Absolute Power

Wednesday, October 10th, 2007

After our battle with the pirates we spend a restful couple of weeks in the city, taking each day as it comes. Ann-See wonders if during this quiet time she finds out anything when she returns to her day job at the baths. 'You didn't tell me you were going back to your job', says […]

Smarter Than the Average Dog

Thursday, October 4th, 2007

The hydra appears from the marshy waters, there are pirates aplenty, and the crows flying around are mostly ignored for the sake of simplicity. We are in the heat of battle! Ann-See is desperate to disengage from the blacksmith and his two hounds to help against the vicious hydra that is gouging deep wounds in […]

Here be Hydras

Thursday, September 27th, 2007

We have a plan to find the base of the captured pirates! It's not a very good plan, partly because an NPC didn't think of it, and mostly because it was my idea. I decided to ask the pirate with the foppish hat where the base was, and do so forcefully. At first, he didn't […]

Thar Be Pirates!

Wednesday, September 19th, 2007

After our daring destruction of a cult dedicated to the downfall of civilisation, but more particularly that of the city we are currently visiting, we return from the slums of The Flow back to the Foot of the city, and resume a more normal state of existence. Some of us rest and relax, shop and […]

Bringing Down the House

Thursday, September 13th, 2007

Our cover is blown! At this point in our subversion it's the equivalent of Scooby Doo pulling a white sheet from us to reveal we're not actually ethereal. Nevertheless, by stopping the apparent leader of the seditious movement against the city from murdering a spy our plans to infiltrate the group and bring it down […]

The Power of Stealth

Wednesday, September 5th, 2007

Ann-See's character wasn't around this week, so she was put on 'follow' and we continued the adventure to infilitrate the seditious underground movement occurring in the city slum. Dexter makes a running journal entry for the benefit of Ann-See, although 'benefit' may be the wrong word for it. Some of the names have been changed […]


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