Archive for the 'Iron Heroes' Category
Thursday, October 25th, 2007
Our rummage around the dressing rooms back-stage produce some sweet meats next to a bottle of what we know to be the poison when ingested in sufficient quantites. It's quite damning evidence, damning and obvious enough to be framing someone for the crime, but it's the best clue we have so far and so we […]
Posted in Iron Heroes | Comments Off on And His Two Veg
Thursday, October 25th, 2007
We're investigating back-stage at the town's theatre to find any clues of who might have poisoned the dead councillor, and how they might have done it. Investigating the dressing rooms of the various artists, perhaps sensing some evidence is close by, or that we are about to be ambushed by goblin ninjas, the DM asks […]
Posted in Iron Heroes | Comments Off on You Fail To See
Wednesday, October 10th, 2007
Our murder investigation leads us on to ask questions of a diplomatic envoy, a general of his native city, who was with the councillor the previous night. The pair were heard by the councillor's butler to have been in a heated argument together, which was worthy of investigation, if only to exclude him from being […]
Posted in Iron Heroes, Out of Character | Comments Off on Interview With a General
Wednesday, October 10th, 2007
Our investigations in to the brutal killing of the councillor begin at his home, where his body was found dead in his bed, his throat ripped out. It looks like some kind of beast bit the councillor's throat out violently. A keen search of the room also shows some claw marks leading from the bed […]
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Wednesday, October 10th, 2007
After our battle with the pirates we spend a restful couple of weeks in the city, taking each day as it comes. Ann-See wonders if during this quiet time she finds out anything when she returns to her day job at the baths. 'You didn't tell me you were going back to your job', says […]
Posted in Iron Heroes | Comments Off on Absolute Power
Thursday, October 4th, 2007
The hydra appears from the marshy waters, there are pirates aplenty, and the crows flying around are mostly ignored for the sake of simplicity. We are in the heat of battle! Ann-See is desperate to disengage from the blacksmith and his two hounds to help against the vicious hydra that is gouging deep wounds in […]
Posted in Iron Heroes | Comments Off on Smarter Than the Average Dog
Thursday, September 27th, 2007
We have a plan to find the base of the captured pirates! It's not a very good plan, partly because an NPC didn't think of it, and mostly because it was my idea. I decided to ask the pirate with the foppish hat where the base was, and do so forcefully. At first, he didn't […]
Posted in Iron Heroes | Comments Off on Here be Hydras
Wednesday, September 19th, 2007
After our daring destruction of a cult dedicated to the downfall of civilisation, but more particularly that of the city we are currently visiting, we return from the slums of The Flow back to the Foot of the city, and resume a more normal state of existence. Some of us rest and relax, shop and […]
Posted in Iron Heroes | Comments Off on Thar Be Pirates!
Thursday, September 13th, 2007
Our cover is blown! At this point in our subversion it's the equivalent of Scooby Doo pulling a white sheet from us to reveal we're not actually ethereal. Nevertheless, by stopping the apparent leader of the seditious movement against the city from murdering a spy our plans to infiltrate the group and bring it down […]
Posted in Iron Heroes | Comments Off on Bringing Down the House
Wednesday, September 5th, 2007
Ann-See's character wasn't around this week, so she was put on 'follow' and we continued the adventure to infilitrate the seditious underground movement occurring in the city slum. Dexter makes a running journal entry for the benefit of Ann-See, although 'benefit' may be the wrong word for it. Some of the names have been changed […]
Posted in Iron Heroes | Comments Off on The Power of Stealth