Archive for the 'Iron Heroes' Category

Out of the Frying Pan

Thursday, February 7th, 2008

Getting out of harm's way, it is a plan that never fails, and one that I put to use as much as I can, being a squishy thief. I have the means to achieve the plan as well, being spry and nimble, able to dodge opponents, tumble past them, or leap to safety. Whether the […]

The House of Crap

Thursday, January 31st, 2008

We have infiltrated Copperdell, a mining town for Borat that has convicts for workers. It recently underwent a revolution, for some reasons that are known and other reasons that we are uncovering. Our main mission is to bring peace to the town and not have the general resort to sending in the military to subdue […]

Figure of Speech

Thursday, January 17th, 2008

'Who's that?' 'That's the Maladorian peace envoy.' 'What's he doing here?' 'You may well ask that.' '... what's he doing here?'

Get Ahead

Thursday, January 10th, 2008

As is becoming far too common, our breakfast is interrupted by a despatch rider with an apparently urgent missive. The last time we had a meal interrupted we finished anyway and then were surprised when we saw that the messenger had waited outside for us with his carriage, when we had unintentionally ignored the part […]

Sense Obliviousness

Thursday, November 22nd, 2007

'Can you roll a Sense Motive check please?', asks the DM of one of our players. 'Can anyone roll?', I interject. 'If you were paying attention, yes.' 'Of course I was paying attention', I say, starting to roll my D20. 'What are we rolling for?' '<sigh>'

Death at Bargain Prices

Thursday, November 22nd, 2007

The summoned gryphon is destroyed, the puppy dog with the big teeth runs away, and the demonic sorceror is defeated. After ensuring he cannot cast spells, a bit of interrogation reveals who hired him to kill the councillor. Success! We now have the two people responsible for the death of the councillor in our custody […]

DM Ex Machina

Thursday, November 15th, 2007

A councillor was murdered in his sleep. Twice. We have uncovered one plot almost to its conclusion, but the other remains elusive. We still don't know what sort of creature ripped out the councillor's throat, or how it got in to his room, or who was controlling it. In fact, we pretty much know nothing […]

Who Needs a Pony?

Thursday, November 8th, 2007

Having defeated the acrobats and now looking for their escaped leader and hunting for further clues as to his motivation behind the murder we start to head back across town to the inn where we found out the troupe was staying. The inn is about a thirty minute walk from the theatre, and we are […]

Thought for the Day

Thursday, November 1st, 2007

What with the recent fight that involved multiple grappling foes and a troubled Dexter failing to draw a weapon, lethal versus non-lethal damage was mused upon. If you hit someone with a chair leg it counts as an improvised weapon and you do lethal damage. By the same logic, if you hit someone with a […]

The Fighting Acrobats

Thursday, November 1st, 2007

Tumblers, fire-breathers, all the thrills of an acrobatic troupe about to kick your arse! This is high-theatre, and we have font-row seats. We quickly move back a few rows to avoid the initial rush and allow us time to compose ourselves a bit better. Dexter and George, our two able fighters, set themselves at the […]


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