Archive for the 'Iron Heroes' Category
Wednesday, May 7th, 2008
In an fine example of group-self-sacrifice as much as obvious masochism we wake up the final two Marrowbreakers we've uncovered, so that anyone stumbling in to the temple in the future won't wake them up to terrorise the city. With the first reanimated from its statue form we retreat to a room that offers us […]
Posted in Iron Heroes, Out of Character | Comments Off on This Ain't No Democracy
Thursday, May 1st, 2008
Two Marrowbreakers have been killed, two more have been released. Two Marrowbreakers are on the loose and ready to kill. So far, our mission to prevent the murders in the city has not been going so well, with at least one fresh kill each night despite our best efforts. Our current plan is to let […]
Posted in Iron Heroes | Comments Off on Two Up, Two Down
Thursday, May 1st, 2008
Attacking with a melee weapon in to a grapple is more a matter of luck than skill, as there is an equal chance of hitting each grappling combatant. When we were attacking the grapple-happy Marrowbreakers we had to check to see if we hadn't hit an ally by mistake. With Tal in a grapple the […]
Posted in Iron Heroes, Out of Character | 2 Comments »
Thursday, April 24th, 2008
We entered town shortly after the murders started and were tasked to investigate and stop them. Our investigations found a pair of creatures were killing citizens, so we set out to kill or subdue the creatures. We set one loose and killed the other, but almost immediately afterwards we released a third in to the […]
Posted in Iron Heroes | Comments Off on Taking Stock
Wednesday, April 9th, 2008
'This metallic behemoth of a demi-god told us not to touch any of the objects on the altar, didn't he?' 'Right.' 'What if a gust of wind blew the book off the altar? Then it wouldn't be on the altar and I could read it.' 'But it would still be an object that was on […]
Posted in Iron Heroes | Comments Off on Semantic Argument
Thursday, March 27th, 2008
Being berated for allowing the death of a noble merchant in the town the previous night forces us to take an active approach to eliminating the Marrowbreaker threat in town instead of waiting for them to come to us. That means we need to think of a plan. Dexter comes up with the idea of […]
Posted in Iron Heroes | Comments Off on Typos for the Swin!
Thursday, March 13th, 2008
Having found out where the Marrowbreakers return after feasting on bones we are a step closer to finding their lair, and thus defeating them and stopping the murders. And because we believe the Red Hand Gang are responsible for loosing the creatures on the town, and that the cult are on the precipice of creating […]
Posted in Iron Heroes | Comments Off on The Underwater Trap
Wednesday, March 5th, 2008
Travelling with the general, we make it to the capital of Borat. Is nice. Apart from being a police state and recently suffering from a spate of nighttime murders, that is. After giving our evidence about the riot in Copperdell we are approached by the rulers of the state to help investigate the murders. As […]
Posted in Iron Heroes | Comments Off on Cultural Learnings
Thursday, February 28th, 2008
The riot has been quelled! The instigators have agreed to turn themselves in to prevent further bloodshed, with a promise of leniency because of the underhand dealings of the town's (now ex-) captain. The root cause of the riot was the disappearance of some mining gear, official town property. This was found and returned, and […]
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Wednesday, February 13th, 2008
The Dire Gloom has me in its clutches, slowly draining me of all my charisma. My personal situation looks rather bleak, but overall things are going quite well. For a start, I am the least combative member of the party and I am keeping the dangerous beast occupied. Had anyone else in the party been […]
Posted in Iron Heroes | 1 Comment »