Archive for the 'Dungeons & Dragons' Category

Who Designed This Dungeon?

Thursday, March 9th, 2017

After a brief battle in the kitchens of the underground dwarf city, defeating a goblin Steven Segal in the process, our accompanying scout explains what's around us and where to go. 'Over there is the cold store. Ahead of you is the general store. And that is...' 'The warm store.' 'No, the well room.' 'That […]

It All Seems a Bit Unfair

Thursday, March 9th, 2017

We need to sneak our way through the underground city, rather than face countless guards and bring down the wrath of an army on us. Sounds reasonable. As we hear a patrol ahead of us in a corridor, we duck behind the nearest door, hoping that the room beyond will be less dangerous. We find […]

Right Through You

Thursday, February 16th, 2017

After a bit of a spat outside the entrance to the underground dwarven city, the inside seems a bit quiet. Eerily quiet, given that one particularly cowardly fellow decided he'd rather head inside than fight us. Maybe he's just cowering in a corner somewhere, unwilling to make a sound. It seems unlikely that he'd rustle […]

We'll Definitely Take That in to Consideration

Thursday, February 16th, 2017

'Don't kill the NPC monk! He's integral to this part of the campaign.'

Have We Met Before? Your Name Sounds Familiar

Thursday, February 9th, 2017

After a hard day's fighting, we look for somewhere to rest for the night so we can recover and tend to our wounds. A cave presents itself nearby, which would provide some shelter, but is it safe? We move up to the cave and enter, and are greeted by a white wolf. Actually greeted by […]

If Only Wizards Were Proficient in Wisdom Saving Throws

Thursday, February 2nd, 2017

In our first encounter against this cleric, she cast Hold Person against Pasha. Pasha then failed his saving throw every round until we were forced, from being unconscious and bleeding quite heavily, to surrender. We encounter the cleric again, and again she casts Hold Person on Pasha. Pasha fails his saving throw again, and again, […]

The Colouring Book of War

Thursday, January 26th, 2017

With some careful manoeuvring, and more than a little luck, we destroy most of a caravan with an uncontrolled avalance, and get in to a position where a magic fog cloud prevents the enemy from immediately overwhelming us. Of course, this relatively comfortable situation cannot last. Fed up with us defeating her minions as they […]

They're More Resilient Than I Thought

Tuesday, January 10th, 2017

Our third expedition in to the encampment goes better than planned. We had hoped to charge in, find Pasha and Nerrick's gear, and rush out again, as unharmed as possible. Naturally, we end up fighting the whole camp, but, thanks to some good coordination, we are victorious. We even find most of our gear. We […]

The Benefits of a Classical Education

Tuesday, January 10th, 2017

'My spell is still in effect. I'm inethereal.' '...corporeal?' 'I prefer 'inethereal'.'

Well, I Have Nothing to Say

Thursday, January 5th, 2017

Rescuing Nerrick and Pasha mostly worked, but they were inconveniently stripped off all their stuff whilst captured. The fiends! Gone are Nerrick's armour and magic weapons, gone is Pasha's spellbook. Do we need them? Well, maybe. We formulate a plan to go back and get them. The plan is to run in to the encampment, […]


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