Archive for the 'Dungeons & Dragons' Category

Temporal Anomaly

Thursday, September 23rd, 2004

The party woke up in the morning with the Fighter gaining one point back to his Con from the mysterious disease (as we know nothing in-game about Mummies and Mummy Rot), only to fail his Saving Throw, rolling a natural 1, to lose 3 Con and 3 Cha. Oops. As such, we decide to hurry […]

From the Archives: Gnome to Stone

Monday, September 20th, 2004

Writing of high Wisdom characters inevitably reminds me my Gnome Cleric, Greebo (character sheet), as a Cleric's main ability score is Wisdom, for spellcasting, and so are normally the wisest members of a party. In particular, I am reminded of the time when Greebo the Wise happened upon a block of stones set in to […]

It May Have Been Curative

Thursday, September 16th, 2004

As you may know, Monks generally are very wise, as their Wisdom affects some of their Monk abilities. Unfortunately, I don't play high-Wisdom characters very well. You see, we found the villagers that had been missing, and they were sadly all paralysed and not well-looked after and all piled up on top of each other […]

Night of the Natural 20

Thursday, September 16th, 2004

My Monk was on form last night, able to do anything he wanted! Unfortunately, it didn't include any fighting. Instead, I rolled a natural 20 on a Spot check to see something that was probably DC 15 (and I have a +19 Spot Check), and then another natural 20 on a Gather Information check to […]

From the Archives: Wearing a Cloaker

Monday, September 13th, 2004

(This one goes back several years, when we were still playing AD&D. My character was an Elf Fighter.) Our party was infiltrating an underground lair and was trying to get through without being killed too much. One of the rooms we blundered in to was a cloakroom of sorts, although it did actually have quite […]

Mummy!

Thursday, September 9th, 2004

We headed down in to the basement and started checking things out. Our Rogue went close to a pile of debris and was asked to make and failed a Spot check, in typical Rogue fashion. He called over to me, on the other side of the room doing my own investigating, and got me to […]

Mini Adventure, Week II

Thursday, September 2nd, 2004

Our Rogue was having a tough time in combat. No, he wasn't being beaten up a lot, more the opposite. We were in a fight with some Mephits whilst crossing a 5-ft wide ice bridge, and the Mephits landed on either side of the bridge to each of us, making things difficult. Our Rogue tried […]

Mini Adventure, Week I

Friday, August 27th, 2004

Our reduced party ended up as three Humans: me as the Melvin the Wizard along with a Fighter(2)/Rogue(7) and a Barbarian mixed up with some prestige classes from a new splat book. I was looking forward to smacking some sense in to monsters with an empowered Fireball or two. No such luck in the first, […]

More Jumping About

Thursday, August 19th, 2004

Our party were outside of a mill, in the midst of defeating some ghouls and a couple of ghasts, along with a mage. We had peeked inside the mill and knew that there were more ghouls inside, and I had seen another mage hiding under a table near the back. One of the main front […]

The Bat Cloak

Thursday, August 5th, 2004

Just another day. We were being attacked by some zombies that were led by some boss man or other. It looked intimidating, as there was almost two dozen of them, but looks can be deceiving. Once we started attacking them we were relieved to find out that they were relatively low-level and easy to kill, […]


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