Archive for the 'Dungeons & Dragons' Category

o gross

Friday, November 26th, 2004

When the Rogue entered the Room of Many Mirrors he felt a sudden wave of nausea flow through his entire body. Well, he just saw thousands of images of himself; who wouldn't feel like throwing up when seeing that?

Easy Come, Easy Go

Friday, November 26th, 2004

While exploring the enemy's lair, we found some interesting looking objects that we suspected were important to the enemy. With a bit more exploration we found an interesting door that had cavities for what we assumed were these objects. Until that point, we were all too cautious to meddle with the objects for fear of […]

He's Not Quite Dead Yet

Thursday, November 25th, 2004

Having nearly died once all ready this evening, the Mage laughs at fate right in the face again. Well, the player does, at least. The Enlarged and Invisible Rogue fights a lone enemy mage, striking him once. The Rogue remains Invisible because of the Improved Invisibility cast on him, but the enemy mage is not […]

Mirror, Mirror

Thursday, November 25th, 2004

Having been brought together to fight the Stone Golem, the party decides to split up again. After all, with two members of the party protected by Improved Invisibility and three members Enlarged, what could possibly go wrong? The Mage and Fighter headed off towards the library. With the Mage keen to find some spell books, […]

Incorporated Quote Corner

Friday, November 19th, 2004

'I say we take off and nuke the entire site from orbit. It's the only way to be sure', says our Mage. 'So you're going to cast Fly and then Maximised Fireball?' 'Essentially, yeah.'

The Player's Mantra

Friday, November 19th, 2004

With the Rogue in the party all ready having set off at least two traps, both Fireballs, having not found them in the first place, the player behind him was understandably nervous when he positioned his character in front of another unexamined door with the plan of opening it. He made a quick Listen check […]

Strike First, Ask Questions Later

Thursday, November 18th, 2004

Having infilitrated an enemy's lair and having many rooms to investigate, as well as lots of questions needed to be answered, the party continued to investigate. In a stunning display of teamwork, the six members of the party, including one NPC, managed to find themselves in five different rooms for most of the time. This […]

From the Archives: Corner of DQQM

Monday, November 15th, 2004

Our party was investigating a crypt that led in to some darker tunnels when we came across a room with something quite curious in one of its corners. A five-foot wide pit cut off the corner from the rest of the room, and was wide and deep enough to make getting across a more than […]

The Power of a Pause

Thursday, November 11th, 2004

The party cautiously entered a rather threatening looking building (mostly it was threatening because of what we suspected what was going on inside, but that it had a large carving of an evil god and the whole building was painted with blood wasn't too welcoming either) and were offered a description of the inside, which […]

Safe and Sound?

Friday, November 5th, 2004

At one point during our travels, we found our very own Daern's Instant Fortress, which makes camping outside to rest for the night relatively safe, as we are ensconced within an Adamantine building protected by magically sealed doors. Only the Cleric, who found the command words and bonded with the item, can open or close […]


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