Archive for the 'Dungeons & Dragons' Category

Ring a Ring of Roses

Thursday, March 3rd, 2005

Our party ventured further in to the deadly dungeon. We were faced with four doors, and they all seemed to open in to corridors. We picked one to go down, the one that seemed more likely to head to a dead end first and thus we could discount as the way forward more quickly, and […]

Agent Smart

Thursday, February 17th, 2005

You would think that some of us would realise by now not to try drinking strange liquids, particularly those found around paralysed bodies, or in dungeons of doom. That doesn't stop us from trying, though. The party found some vials of liquid after exploring one of the many rooms in the dungeon, and the Mage […]

Brilliant, Holmes!

Thursday, February 17th, 2005

Working our way through the dungeon, the corridor we are in opens out in to a larger area. The DM draws on our gaming mat what we see, telling us that the bit in a middle is a river, and the cavern continues on the other side about as far as it does on the […]

Watch Your Step!

Friday, February 11th, 2005

The party has taken on this quest that is taking us in to the heart of a dungeon; one of legends, apparently. Being a party of some experience we know that there are likely to be more than the normal amount of traps and hazards in a dungeon such as this, and are trying our […]

On Being a Paladin, Part the Second

Thursday, February 10th, 2005

Having entered the dungeon, we make our way down the claustrophobic tunnels, making decisions on which way to turn and what to investigate. We get to one T-junction of many and the Rogue scouts ahead to see if there are any obvious dangers for each path. As he reports seeing signs of an old battle […]

On Being a Paladin, Part the First

Thursday, February 10th, 2005

Our party is facing a Black Skeleton, a monster about which we have heard rumours and are unsure of its abilities and power. Unfortunately, two members of the party, myself included, get a-feared by the skeleton before we even get a chance to attack. The skeleton then climbs out of its coffin and stands next […]

What Did You See?

Thursday, January 27th, 2005

Walking through the graveyard marking the beginning of our quest I spy a patch of freshly-filled graves with makeshift headstones bearing the names of other adventurers. I also see that the final grave is empty. I look at the makeshift headstone to see if there is a name, and there is; I read my name, […]

Starting Normally, AFU.

Thursday, January 27th, 2005

Prior to heading out to the place of great evil, we quite sensibly tried to find out as much as possible about where we were going. We managed to accumulate a fair bit of information, albeit of uncertain reliability, through some good Gather Information checks. We then were able to work see the evil at […]

Well?

Thursday, January 27th, 2005

My companions and I headed off on our new adventure, to destroy the evil that has overrun an old and sacred ground. I am particularly looking forward to defeating the monsters where others have failed, to show my prowess at fighting with my chosen weapon. I see nothing to fear. Our journey to the site […]

M'aider

Friday, January 7th, 2005

Occasionally, we find ourselves having to use a skill like Diplomacy to achieve something. While it is good to be able to solve something without fighting, as a party full of Dwarves with a combined Charisma modifier of -5 and no ranks in the skill we don't find ourselves confident of succeeding. It is times […]


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