Archive for the 'Dungeons & Dragons' Category
Thursday, April 14th, 2005
After killing the evil dead we headed back to town so that our Mage could learn some new spells and we could buy and sell some loot. In this down-time the Mage also decides to summon a familiar, a weasel in this case. The first thing the DM says after the familiar is summoned is, […]
Posted in Dungeons & Dragons, Out of Character | Comments Off on Encouraging Words
Thursday, April 14th, 2005
Why did I ignore the message contained in my own advice when having the following e-mail conversation with the DM? The DM's lines are emphasised. Right, a quick question with regards to old-to-new rules. If something has a +3/15 or +5/20 weapon resistance, what does that translate in to 3.5 rules? (holy crap) Um, I […]
Posted in Dungeons & Dragons, Out of Character | Comments Off on What Not To Do, Part II
Friday, April 8th, 2005
Exploring the level of the dungeon we were on we encountered a rather ominous-looking door, completely black and with runes carved in to the surface. Our Paladin detected some strong evil presence on the other side of it. After the fight with the ogres and a couple of other minor skirmishes we decided that perhaps […]
Posted in Dungeons & Dragons | Comments Off on Death Blow!
Thursday, April 7th, 2005
Finding a room in the dungeon with nothing in it apart from a spittoon in the corner, the natural curiosity of some party members gets the better of them. It is quickly decided that the spittoon, full of a disgusting fluid that I don't really want to go in to detail about, should be checked […]
Posted in Dungeons & Dragons | Comments Off on Treasure Spittoon
Thursday, April 7th, 2005
Before a gaming session, do not gleefully remind the DM of how you killed his character in the previous adventure.
Posted in Dungeons & Dragons, Out of Character | Comments Off on What Not To Do, Part I
Friday, April 1st, 2005
Having brought the party to the attention of some ogres, we were battling away in the corridor. The conditions weren't really cramped for us, although the ogres could have done with some more room, so things were in our favour a little. But with a 10' reach the ogres still had an advantage, as they […]
Posted in Dungeons & Dragons | 1 Comment »
Thursday, March 31st, 2005
Progressing through the dungeon, our party is in a long corridor with several doors on either side of it. Looking in the first door we see a couple of dire rats and their young, none of which is looking for a fight and there seems to be little of value in the room so we […]
Posted in Dungeons & Dragons | 1 Comment »
Thursday, March 10th, 2005
Naturally cautious in a dungeon rumoured to be full of undead creatures and other nasty monsters, when our party came across a room with an opened sarcophagus containing a skeletal figure with a sword lain across it and another mouldy body lying on the floor our first instincts weren't to rush in and examine things […]
Posted in Dungeons & Dragons | 2 Comments »
Friday, March 4th, 2005
After the farcical tug o' war I played with the black skeletons, my tripping technique improved slightly. With a more concentrated effort I was able to trip the skeletons over more frequently. By this time we had also positioned the party so that the Rogue could also attack the skeleton fighting me, even though it […]
Posted in Dungeons & Dragons | Comments Off on Kick 'em While They're Down
Thursday, March 3rd, 2005
After my successful Trip attempts against the skeletons when they advanced on us, I felt sure this tactic would work further to the party's advantage. After all, a tripped opponent is prone and is easier to hit with melee weapons, and if I succeeded in tripping an opponent I got a free melee attack and […]
Posted in Dungeons & Dragons | Comments Off on Tug o' War