Archive for the 'Dungeons & Dragons' Category

Working as a Team

Thursday, September 18th, 2008

'The new room is going to end up off the edge of my map, isn't it?' 'If it isn't, we've gone the wrong way.'

How to Look Good Mapping

Thursday, September 18th, 2008

Our recent excursion to dispose of a kobold threat, along with some research by the prescient chap we met earlier, has led to the belief that our visit to the Old Keep will be more trouble than a simple cartography mission. Not only is the rumour of goblins true but now we understand that there […]

Failure to Communicate

Thursday, September 4th, 2008

Bravely inching our way through a waterfall in to what we believe is a den of kobolds, after fighting a bunch of kobolds outside the waterfall, no one is terribly surprised when kobolds and adventurers end up standing face-to-face. Moving swiftly in to action, the ranger adopts the Arnold Rimmer approach to combat by attempting […]

Rolling for 'play

Thursday, August 21st, 2008

If dealing with a sarcastic prescient isn't bad enough, the elf in our party, Adran, tries to hit on every other elf in the inn. Thankfully, for all our sakes, there are only two of them, but it is still painful. 'You want to hit on her? What are you going to say?' 'Shall I […]

Prescience is not Intelligence

Thursday, August 21st, 2008

With our mission to map an Old Keep for a gentleman scholar back in a distant town, reach the nearest town, that of Winterhaven. After settling in we ask the locals, of which there are around 900 packed in to a couple of dozen houses apparently, about any information that may have about the Old […]

Ring the Changes

Thursday, August 14th, 2008

'You run your longsword through him and he drops to the ground, dead.' 'Good. That means I can move and not provoke an opportunity attack.' 'Not from the dead kobold, you're right.' 'I meant the other one, the one that's still alive.' 'But you also don't provoke from the dead one.' 'Which I believe is […]

Fourth Edition Introduction

Thursday, August 14th, 2008

Hired by a doddery academic to map out an old abandoned keep near the town of Winterhaven, I join a disparate band of adventurers. As we start our journey the introductions are made. 'What's your name?' 'Iago.' 'That's nice, Argo. Me Jane. HA HA HA!' 'No, Iago. *sigh* Do you have no culture?' For some […]

The Saddle Would Melt

Wednesday, June 11th, 2008

Someone found Slain by Elf after searching for 'gelatinous cube mount', and finding the party's adventure with a Corner of DQQM. But wait, a gelatinous cube mount? Apart from the obvious issues this raises, wouldn't it be quicker to walk?

It's a Trap!

Monday, September 3rd, 2007

Jonathan Drain posts in his blog quite a few nifty trap ideas. I enjoy thinking up traps, even if I don't get to implement them, and my creativity was spurred by Drain's post. I like the CR 1 razor wire across the corridor, but what if the razor wire was also a tripwire for a […]

Crappy Pun

Thursday, September 21st, 2006

We are in the city sewers, you don't want to know why. The ranger in our party is looking for tracks, and finds a trail suggesting humanoids passed this way. 'I'm following their movements,' he quips.


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