Archive for the 'Dungeons & Dragons' Category
Thursday, November 27th, 2008
After battling an endless supply of skeletons jumping randomly out of the sarcophagi we explore beyond the crypt's far door. Another, more imposing sarcophagus greets our view as we pass in to the antechamber. A far more threatening skeleton climbs out of its resting place as it senses our presence. Luckily, we are able to […]
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Thursday, November 20th, 2008
Delving deeper in to the corridors and rooms of the Keep on the Shadowfell we find some engravings on a wall. 'Can anyone read Draconic?', asks the DM. It turns out that our warlock is versed in the language of the dragons. 'There is some indecipherable Draconic written on the wall in front of you.' […]
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Thursday, November 13th, 2008
Following our instincts we push through a door that has 'STAY OUT' scrawled in the moss covering it, only to be surprised by a blue slime monster surfacing in a pool of rancid water. Who knew? Our warlock gets attacked and hit by the monster, which provokes an incredulous response from the spellcaster. 'My turn. […]
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Thursday, November 13th, 2008
It is gloomy in the Keep on Shadowfel and with a gate to hell being opened somewhere inside it is also not a place one wants to be stumbling around in the dark. 'What can we use for light in here?', asks Adran, our ranger. 'We can break out our sunrods, as they provide a […]
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Thursday, November 13th, 2008
After what seems like the longest overnight stay in an inn in history we arise and head back to the Keep on Shadowfel to investigate the goblin threat within, prevent the opening of a gate to hell and, perhaps most importantly, to map the keep for a curious intellectual. We get paid for the mapping, […]
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Thursday, October 16th, 2008
We were attacked by eighteen zombies! 'A-Team zombies?' Yes. They were shut inside a crypt with only discarded spears, broken scythes and mismatched bones with which they created a working arbalest, but it was okay. We took quite a pounding, thrown all over the place by the arbalest, but got up only feeling a bit […]
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Thursday, October 9th, 2008
Investigating the old keep has turned up pit traps, goblins and hobgoblins, and rats and devil hounds. The few hours we have so far spent working through enemy-infested rooms have taken their toll on the party, with our Warlord's healing surges fully depleted and others running out quickly. It is time to rest. Rather than […]
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Thursday, October 2nd, 2008
We interrupt some goblins who are digging for treasure, an application of their time we later find out to be like most nine-to-five jobs as it is a task given by their boss merely to keep them occupied. We manage to find this out after neither finding no treasure in the room nor any sign […]
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Thursday, September 25th, 2008
Our goblin guide we rescued, his corpse being dragged along behind us, whispers to the warlock that a door ahead supposedly leads to a treasure room. We must investigate! The battle map we use is wiped clean of the previous combat zone and the party waits expectantly in limbo. Under his breath, whilst reading the […]
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Thursday, September 25th, 2008
We encounter an imprisoned goblin in our exploration of the keep, telling us he fell foul of the boss goblin's favour, which prompts a lengthy discussion on whether we should release him and let him accompany us. If he really is friendly after we release him then he can guide us through the keep and […]
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