Archive for the 'Dungeons & Dragons' Category

Trapping a Thoroughfare

Thursday, October 29th, 2009

'Why aren't the temple guards moving to attack us? Surely they can see us, we're only at the end of a corridor.' 'The corridor must be trapped! It's obvious, the darts must come out of the decorative spiders on each side of the wall.' 'Bah, you're crazy. Who would trap the corridor of a temple? […]

Crossing the Courtyard

Thursday, October 29th, 2009

Gruknal takes the lead in working out how to cross safely the foggy, smoky courtyard full of peril. The rest of us ought to follow, if only for the sake of the plot, we just need to work out how. Adran follows Gruknal, with his long ranger stride letting him catch and pass the dwarf […]

Takeshi's Dungeon

Thursday, October 22nd, 2009

We have negotiated an informal alliance between the two opposing drow powers in the undead-infested city. Closing the portal is now a matter of putting whatever flimsy plan we have in to motion, a plan that is nominally 'enter the temple and kill anything that isn't us'. It has worked before. The leader of the […]

Dwarf versus Immolith

Thursday, October 15th, 2009

Gruknal gets pulled through a wall by a giant, flaming hand, but it's okay. He soon appears again, dragging the immolith and a giant spider behind him in to the corridor, for easier party access. However, it also means that the two monsters also have greater access to us, as the GM announces that the […]

The Honking

Thursday, October 1st, 2009

In a time when we are having to make deals with evil races, and portals to other hellish dimensions exist, we find we are really struggling without a paladin. He always knew how to commit genocide on behalf of dragons or make deals with demons without losing his powers. Instead, we're having trouble coming up […]

Minotaur on a Tour

Thursday, September 17th, 2009

The undead ambassadors are defeated! We scoff down their chocolates and champagne before turning our attention to the locked door in the ambassador's office. There appears to be the occasional muffled sound coming from the other side of the door, which we assume to be the actual ambassador we're looking for, instead of the imposter […]

You Are Really Spoiling Us

Tuesday, September 8th, 2009

Finding out that there is an ambassador from the Seven Pillared Hall in the undercity we consider it prudent to contact him as soon as possible, rather than deal directly with the drow. The building of the troll and minotaurs is obviously a wrong turn, so we tread deeper in to the city. Clearing a […]

This is Why We Have a GM

Tuesday, September 8th, 2009

'As you get closer to the watery bit, you see there's water.'

Enter the Flayer

Tuesday, September 8th, 2009

It is not just a trickster troll and his minotaur friends that are in need of more than drow for party food. The fake, grammatically poor voices we have been hearing are explained by the appearance of a mind flayer. At least, some of us see it. The mind flayer pops his head around the […]

No One Slides a Dwarf

Tuesday, September 8th, 2009

'Why did I move?' asks Gruknal, returning to the fray after missing a round of combat when leaving early last week. 'I don't get pushed, I'm a dwarf.' It's true, a dwarf has racial features which Gruknal has boosted with feats that mean he is rarely subject to forced movement. After a little head-scratching as […]


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