Archive for the 'Dungeons & Dragons' Category

All Change

Thursday, January 28th, 2010

A spatial vortex opens and drags our dwarf fighter Gruknal away. Knowing what it means to lose the party's defender, Velma, Grimstorm and Krafft all hang on to Gruknal's legs to keep him from going, but only succeed in disappearing themselves. To restore balance the vortex spits out a new defender, in the form of […]

The Ranger Hits

Thursday, January 14th, 2010

Losing our dwarf defender may mean restructuring the party somewhat, or our squishy strikers and leader may not complete the adventure. A small encounter is run to test a new party composition, although Adran is quite happy to continue his prowess as a hard-hitting ranger. Fighting snowmen minions and icy constructs, Adran revels in his […]

This Week it's Being Knocked Prone

Thursday, January 14th, 2010

'I must get an item to stop me getting knocked prone', says Adran from the ground, 'because it is a pain in the arse.' Of course, last time the most annoying condition was being 'dazed', but even that didn't make him crave a magical cure. And he only gets knocked prone once.

Dominating Incompetence

Thursday, December 3rd, 2009

Zombies, dragons, and ninjas, oh my! What else could there be for us to fight in this adventure? 'You see she is no longer a drow, but... a vampire.' 'Oh, nice', says Adran, missing one of the most repeated call-backs heard around the table in our D&D history, when Adran's player was somehow astonished and […]

Backflipping Ninjas

Thursday, November 26th, 2009

We exit the darkness of the drow cathedral to be greeted by the similar darkness of the underground drow city. The matron is defeated, now we must face, um, some other drow. The plot is all kind of bleeding together at this point, a bit like our party after the first round of combat. Getting […]

Injured But Alive

Thursday, November 19th, 2009

Her protective giant spider is killed, the companion priests are ripped to shreds, and the smaller spiders caught in cups and put outside. With only the arch-priestess left to defeat, our combined might quickly overwhelms her. In a final bid to escape, the priestess risks a ranged burst attack whilst surrounded, an attack that will […]

Last Week it was 'Slowed'

Thursday, November 19th, 2009

''Dazed' is the most annoying status effect in the game', spits Adran, as he stumbles after the priestess, bearing the brunt of her psychic attacks. But for 'dazed', read 'whatever status effect is current affecting Adran' for a more accurate critique.

Blinded and Dazed

Thursday, November 19th, 2009

I have knocked the giant spider prone during the climatic battle in the Temple of Lolth. Most of us are atop a tall altar, looking down on the pews below where Gruknal is fighting a couple of smaller spiders, and Grimstorm is keeping out of harm's way. Grimstorm's spirit companion and Adran flank me. Krafft […]

Getting to Grips with 4e, Then Losing it Again

Thursday, November 12th, 2009

A funny change happens to the way we play Dungeons and Dragons 4th Edition (4e). Actually, the change is not funny, but rather that no one seems to notice. At least, no one mentions the change explicitly. When we first start playing, we keep track of the warrior's mark, warlock's curse, bloodied characters and all […]

From Dwarf to Drow

Thursday, November 5th, 2009

Searching through the rooms in the drow cathedral, Gruknal finds some spare uniforms, causing him to hatch a plan. 'If I wear drow clothing, do you think I can fool the guards?' 'Only if the guards are blind, deaf and have their noses brutally mangled in an accident', replies Grimstorm, bluntly trying to point out […]


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