Archive for the 'Dungeons & Dragons' Category

Either Way, I'm Insulted

Thursday, August 7th, 2014

Heading in to the depository to meet a contact and collect a case, we are told that inside there is a 'very ugly gnome indeed'. 'That's okay', says Thrak, our dwarf barbarian, 'we're used to dealing with ugly gnomes.' Thrak looks my way, me being a gnome. '...not mentioning any names.' 'What is my name?' […]

Speak With Weasel

Thursday, July 24th, 2014

'Help! Help! My baby is missing!' Another citizen in distress, as sections of the city are burning and there is panic in the streets. We must help him. 'Cat or dog?' 'Weasel!' Whatever floats your boat, I suppose. We can still help. I cast speak with animals and start calling out in weasel for the […]

Starting to Fulfil my Destiny

Thursday, July 24th, 2014

The city is on fire! We sort of learn what the weird noises were, and why a few of our ambushers were alight, when we escape capture and flee outside to see many houses on fire. Some large, flying creatures appear to be setting light to the city, or are at least assisting. We have […]

Karma at Work

Thursday, July 24th, 2014

As the fight continues, our new ally, the contact for the resistance, starts to cast a spell. No one in our party recognises the spell, perhaps because our fearless gnome illusionist has ducked out of the side door and is pretending to be a barrel for survival purposes. It's working so far, but it means […]

Cut Down Like a Dog

Thursday, July 24th, 2014

We connect with a contact in the resistance, but our meeting place is rumbled. We find this out when we hear a voice outside the front door commanding someone, probably multiple someones, to burst in. A massive thud signals our first taste of action in the threatening war. Not only does the front door get […]

Classic High-Int/Low-Wis

Thursday, July 24th, 2014

An army is marching on our town that happens to be situated in a strategically good pass. Word reaches the town that the army has sent a vanguard of inquisitors, whose intent is to root out any and all spellcasters hostile to the new empire. 'If I were a spellcaster, I'd be worried about this', […]

I am Jack's Vented Spleen

Thursday, June 14th, 2012

Making our first tentative steps in to the murky ruins, supposedly infested with undead, we encounter not skeletons but a hypnotoad. The hypnotoad's eyes glow with a vicious brightness, hypnotising all but me in the room, Jack the half-orc drunken brute who was rifling through papers in an adjacent room, and Kyras who has been […]

Two Firsts

Thursday, December 22nd, 2011

Will looks back through the archives, curious to see when he joined the group, simultaneously getting a feel for just how long it takes us to work through an adventure. He finds the time he joined, when he takes over from the ninja to show everyone that it can be an impressive class, which is […]

Making Our Escape

Thursday, June 3rd, 2010

Only Kalarel remains before us. Once defeated, our mission will be nearly complete. Adran moves to strike what is hoped the final blow and Adoni-zedek assists, granting big bonuses for each of Adran's attacks. Getting a +35 bonus for his main weapon and +33 for the off-hand Adran can hardly miss. But he tries his […]

Hopelessly Dominated to You

Tuesday, May 25th, 2010

The final ghoul serving Kalarel bites in to me, causing me to stiffen and become immobilised. It is a queer form of immoblisation, as I can still do jumping jacks if I so desire, but not being able to move voluntarily from my position supposedly makes the exarch's next attack more potent, even if I […]


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