Archive for the 'Dungeons & Dragons' Category

6th Edition Concept

Thursday, August 20th, 2015

As often happens when an encounter is imminent, a map is drawn on our battlemat. As often happens when a map is drawn on our battlemat, the drawing skills of the GM are criticised. 'Why isn't the path straight?' 'Artistic licence.' 'Maybe we should adapt our plan. We could go up and say that we […]

Evading our Pursuers

Thursday, August 13th, 2015

Our audience with the king didn't go quite according to plan. Our general lack of charisma, and the presence of Thrak, leads us to have a warrant issued for our arrest. That doesn't sound like a good situation, particularly as 'arrest' is something of a euphemism at this moment, so we flee the city. Heading […]

Gather Information: Local, Very

Thursday, August 13th, 2015

There are rumours that Ragesian diplomats are in Bresk influencing the king in his decision to sign the non-aggression pact with Ragesia. Perhaps it is in our interest to learn what we can about them. Salvador asks around the city for information on the Ragesians. He learns that some people believe there may possibly be […]

Sometimes a Decision Makes Itself

Thursday, August 6th, 2015

We make it to Bresk, where our diplomat prepares for his audience with the king, hoping to change his mind about making a non-aggression pact with the enemy. To help our diplomat, we go to court to speak with the proxies of the lords and ladies of the land, those who are in a position […]

As Reward Tends to Zero, Goodness Tends to Zero

Thursday, August 6th, 2015

The soldiers have been prevented from slaughtering some travellers, with only one soldier being dropped in the brou-ha-ha. We may have to explain that to the authorities at some point, but, then, these soldiers are the authorities. We leave the implications of our situation to one side for the moment, as we need to decide […]

Thrak's Tackle

Thursday, July 30th, 2015

We are travelling to Bresk, a city in a different country, to negotiate something. I'm sure we'll remember the mission when we get there. The main problem at the moment is that the seasons are shifting, and what was relatively balmy weather is turning wintry. I suppose there's no longer a fire forest keeping everything […]

Stench of Death

Thursday, July 30th, 2015

Taking a break from saving the world can only last so long, and it comes as no surprise that we are soon called in to a meeting at the Lyceum. As we walk through the courtyard, past the students practicing their magic, one of the students notices us. He seems to be somewhat awed by […]

An Erinyes Devil for Every Adventure

Thursday, July 23rd, 2015

We break Cal out of gaol, the commander convinced that we are transferring the prisoner, and head towards the swamp. It is indeed a dangerous area, and we'd surely be sucked in to quicksands if we didn't have a guide. By following Cal's path, we manage to make it to a clearing with an ancient […]

Forging Ahead

Thursday, July 16th, 2015

It seems we could make use of Mad Cal, imprisoned back at the base camp, after all. New companions want to head in to a swamp, and Cal is the only man known to have made it both in and out of there alive. Either we can convince the commander to let him come with […]

Karma's a Bitch

Thursday, July 9th, 2015

Tracing the bandits who attacked the fort finds their camp, and in their camp are the few bandits who retreated from their failed assault. Not for much longer. Chi Ling goes hand-to-axe with Lord Humungous, the bandit boss, as Pasha assists by putting a few of the supporting bandits in to a magical sleep. This […]


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