Archive for the 'Call of Cthulhu' Category

N is for Not Available

Thursday, March 21st, 2013

New plan: gas the bunker. We need to get in to the depths of the bunker where the meetings are held, to see what mysteries lurk below, but we can't afford to go in without being prepared in some way. And if being prepared means neutralising the guards then so be it. Even so, mustard […]

In Summary

Thursday, March 7th, 2013

It feels like, once again, we don't accomplish a great deal in the session. At least not until someone points out that we made Bert spit out his drink, and got his character to lose 2 sanity points. Yeah. That'll do.

Which Comes First?

Thursday, March 7th, 2013

Our Madame bumps in to a paranormal investigator, who learns of our mystery and, with the death of the professor, finds a place in our little team. When we get to meet Harry Herpderp, maybe not his real surname, we learn that one of his interests is playing the jazz banjo. 'We haven't heard it, […]

Short Recap

Thursday, March 7th, 2013

A player missing from last week's session naturally means we start this week's with an extended update on what we achieved. Not a great deal, apparently, at least not when distilled down to what actually happened. '...and that's about it. Put that way, it doesn't sound like much.' 'Yes, but with D&D it was mostly, […]

Back from the Past Future

Thursday, February 28th, 2013

The suspicious character we've tracked from Boston is running a secretive club in New York City. Weekly meetings, a friend informed us, have people turn up to buy mysterious items and artefacts supposedly brought back from the future. They are outlandish claims, even if the friend is amazed by a frying pan which nothing sticks […]

Don't Say it Again

Tuesday, February 19th, 2013

The debacle of the blue dust coming to life when the incantation is read strangely continues. It really shouldn't, because we should have learnt what happens and certainly not want it to happen again. The professor, however, is apparently absent of mind, and wants to 'read the other bit'. 'There is no other bit', I […]

Driving us Crazy

Tuesday, February 19th, 2013

The professor joins us in New York from Boston, so I hand him the paper with the translated text on it. After my lengthy library time translating the backwards Latin he saw scribbled on the walls in the catacombs, where jars of blue dust were stored, I thought he may be interested in knowing what […]

Obvious Quote of the Week

Tuesday, February 19th, 2013

'Melee weapons are more effective than guns in Call of Cthulhu, particularly at close range.'

Simulating Libraries of the 1920s

Thursday, February 14th, 2013

Finding a scrap of paper in his pocket, the professor is reminded of the inscription he saw in the catacombs of the secret society's building. It was scribbled on the wall in chalk, and looked vaguely Latinesque. Wernstrom has some research to attend to in his laboratory, so enlists me to decipher the text because […]

Bullet-fist Dmitri

Thursday, February 7th, 2013

Opening a door, rather foolishly on our way out of the vast basement complex underneath a secret society's building, reveals a pair of blue-skinned men. Their blueish hue is a bit weird, that they're completely nude certainly isn't proper, and that they are looking to bum-rush us has our hackles up. Guns are drawn from […]


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