Archive for October, 2011

Faking Death is Commitment to the Role

Thursday, October 27th, 2011

The curtain is raised! Our first and hopefully only performance of the play is underway. Despite being present for rehearsals and understanding that an illusionist is at hand for various effects, Ganelon is still taken aback by some of the costumery. 'Is that a real bearded devil?' he whispers. 'Are you a real paladin?' is […]

Mythical Missing Magic Missile

Thursday, October 27th, 2011

First-night jitters are encroaching on us, brave adventurers that we are. We already performed a full dress rehearsal the previous day to a hostile crowd, the director telling us to 'just get out there, ignore the rabble, and do your jobs. If they throw anything, take it and move on. Anything short of them starting […]

Performance Problems

Thursday, October 27th, 2011

Rehearsals continue. We are adventurers playing actors playing adventurers, for reasons that are even more convoluted and best not to try to think too hard about. We need to know our lines and perform them well, under the watchful eye of the director. Brennan, our bard in the protagonist's role and a bit of a […]

Prepared for the Parts

Thursday, October 20th, 2011

Casting is complete. We all have our roles for the play. 'There remains one last item before rehearsals can begin', our new director says. 'Don't worry, I am quite comfortable with full-frontal nu—' '...payment.' 'Put your clothes back on, Ur'thwrm Jim.'

Showing His Bumbling Side

Thursday, October 20th, 2011

Auditions for the play are decided, roles are not. We may be adventurers and eminently suitable, as well as dressed and equipped, to take on the combat roles, but we are still required to read our lines well. We are all taken to the stage, where we meet an old friend of mine, Thressing Umbero […]

Warming-up the Vocal Chords

Thursday, October 20th, 2011

We are become actors! That's the plan, and it works quite well. At least, as well as can be expected for a rather contrived series of events to get us a key by finding a container that is held by the mayor which opens a magical seal to get us in to a pathfinder lodge […]

Having to Thess-up

Thursday, October 20th, 2011

We are heading to Delvehaven, to unlock the mysteries of the sealed lodge and perhaps uncover the source of the shadowbeasts. Or we would be, if we weren't stopped before we could even start. Apparently we can't just walk in to Delvehaven, what with it being sealed with various magic wards. What we need is […]

Following the Plot

Thursday, October 20th, 2011

The tieflings are defeated. Somehow we have eradicated the threat of the Bastards of Erebus. Even more unlikely, we all survive to tell about it. But there is still much more to achieve before the city is safe and free from evil, and after a short recuperation period we are gathered together again with the […]

Decisive Inaction

Thursday, October 13th, 2011

The fight's not quite going in our favour. It becomes apparent that an invisible cleric is wandering around when injured and knocked-unconscious tieflings clamber back to their feet to engage us again. It becomes more apparent when his invisibility spell drops during his casting of burning hands, hitting three of our party standing conveniently in […]

AC On-the-fly

Thursday, October 13th, 2011

Another room, more tieflings. We are in a new initiative order, having paused for breath and certainly not to make life easier for the GM, when one charges our elf at the start of combat. 'He hits armour class 14', our GM tells Afutavere. 'That's a miss.' 'He's hitting your flat-footed armour class', our elf […]


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