Archive for September, 2004

Circus folk: nomads, you know. Smell like cabbage. Small hands.

Thursday, September 30th, 2004

We went to a circus! Okay, so we were investigating something and were poking around a bit, but we also got time to watch a show and even bluffed our way behind the scenes, letting us sniff around inside to see if we could spot anything amiss. It was all jolly good fun. Well, until […]

From the Archives: Gnome vs. Ankheg

Monday, September 27th, 2004

I was playing Wise Greebo the Cleric, whom I have mentioned before, and was camping with the rest of my party overnight out in the wilderness. When I was sleeping happily, probably dreaming of being at one with Garl Glittergold, an Ankheg or two attacked. Everyone was woken by whoever happened to be on watch […]

Have You Been Drinking, Sir?

Friday, September 24th, 2004

Stopping at a village for the night, on our travels to a town, our Mage, he of the great Intelligence, looks for an Inn. He pops in to one and asks, 'Do you serve alcohol?' It takes a keen intellect to think of these things.

D20 vs. D4

Thursday, September 23rd, 2004

Our Fighter failed his crucial saving throw against Mummy Rot again, rolling a natural 1. Meeting a Harpy later on, on our travels, gave him another chance to fail some saving throws, as he rolled below 4 for both his own saving throw and that for his mount against the Harpy's Charming singing. We went […]

Temporal Anomaly

Thursday, September 23rd, 2004

The party woke up in the morning with the Fighter gaining one point back to his Con from the mysterious disease (as we know nothing in-game about Mummies and Mummy Rot), only to fail his Saving Throw, rolling a natural 1, to lose 3 Con and 3 Cha. Oops. As such, we decide to hurry […]

From the Archives: Gnome to Stone

Monday, September 20th, 2004

Writing of high Wisdom characters inevitably reminds me my Gnome Cleric, Greebo (character sheet), as a Cleric's main ability score is Wisdom, for spellcasting, and so are normally the wisest members of a party. In particular, I am reminded of the time when Greebo the Wise happened upon a block of stones set in to […]

It May Have Been Curative

Thursday, September 16th, 2004

As you may know, Monks generally are very wise, as their Wisdom affects some of their Monk abilities. Unfortunately, I don't play high-Wisdom characters very well. You see, we found the villagers that had been missing, and they were sadly all paralysed and not well-looked after and all piled up on top of each other […]

Night of the Natural 20

Thursday, September 16th, 2004

My Monk was on form last night, able to do anything he wanted! Unfortunately, it didn't include any fighting. Instead, I rolled a natural 20 on a Spot check to see something that was probably DC 15 (and I have a +19 Spot Check), and then another natural 20 on a Gather Information check to […]

From the Archives: Wearing a Cloaker

Monday, September 13th, 2004

(This one goes back several years, when we were still playing AD&D. My character was an Elf Fighter.) Our party was infiltrating an underground lair and was trying to get through without being killed too much. One of the rooms we blundered in to was a cloakroom of sorts, although it did actually have quite […]

Mummy!

Thursday, September 9th, 2004

We headed down in to the basement and started checking things out. Our Rogue went close to a pile of debris and was asked to make and failed a Spot check, in typical Rogue fashion. He called over to me, on the other side of the room doing my own investigating, and got me to […]


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